dawn-cmake/test/tint/bug/tint/980.wgsl.expected.wgsl

18 lines
371 B
WebGPU Shading Language

fn Bad(index : u32, rd : vec3<f32>) -> vec3<f32> {
var normal : vec3<f32> = vec3<f32>(0.0);
normal[index] = -(sign(rd[index]));
return normalize(normal);
}
struct S {
v : vec3<f32>,
i : u32,
}
@binding(0) @group(0) var<storage, read_write> io : S;
@compute @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
io.v = Bad(io.i, io.v);
}