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This CL makes the builtin argument resolve as a shadowable enumerator expression. Bug: tint:1841 Bug: tint:1845 Change-Id: I2aaa2c63025752f25c113cf2fb38f4d91c2c16c2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/120680 Kokoro: Ben Clayton <bclayton@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
877 lines
39 KiB
C++
877 lines
39 KiB
C++
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/tint/transform/canonicalize_entry_point_io.h"
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#include <algorithm>
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#include <string>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include "src/tint/ast/disable_validation_attribute.h"
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#include "src/tint/builtin/builtin_value.h"
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#include "src/tint/program_builder.h"
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#include "src/tint/sem/function.h"
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#include "src/tint/transform/unshadow.h"
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using namespace tint::number_suffixes; // NOLINT
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TINT_INSTANTIATE_TYPEINFO(tint::transform::CanonicalizeEntryPointIO);
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TINT_INSTANTIATE_TYPEINFO(tint::transform::CanonicalizeEntryPointIO::Config);
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namespace tint::transform {
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CanonicalizeEntryPointIO::CanonicalizeEntryPointIO() = default;
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CanonicalizeEntryPointIO::~CanonicalizeEntryPointIO() = default;
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namespace {
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/// Info for a struct member
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struct MemberInfo {
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/// The struct member item
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const ast::StructMember* member;
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/// The struct member location if provided
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std::optional<uint32_t> location;
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};
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/// FXC is sensitive to field order in structures, this is used by StructMemberComparator to ensure
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/// that FXC is happy with the order of emitted fields.
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uint32_t BuiltinOrder(builtin::BuiltinValue builtin) {
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switch (builtin) {
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case builtin::BuiltinValue::kPosition:
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return 1;
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case builtin::BuiltinValue::kVertexIndex:
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return 2;
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case builtin::BuiltinValue::kInstanceIndex:
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return 3;
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case builtin::BuiltinValue::kFrontFacing:
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return 4;
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case builtin::BuiltinValue::kFragDepth:
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return 5;
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case builtin::BuiltinValue::kLocalInvocationId:
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return 6;
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case builtin::BuiltinValue::kLocalInvocationIndex:
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return 7;
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case builtin::BuiltinValue::kGlobalInvocationId:
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return 8;
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case builtin::BuiltinValue::kWorkgroupId:
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return 9;
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case builtin::BuiltinValue::kNumWorkgroups:
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return 10;
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case builtin::BuiltinValue::kSampleIndex:
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return 11;
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case builtin::BuiltinValue::kSampleMask:
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return 12;
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case builtin::BuiltinValue::kPointSize:
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return 13;
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default:
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break;
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}
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return 0;
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}
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// Returns true if `attr` is a shader IO attribute.
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bool IsShaderIOAttribute(const ast::Attribute* attr) {
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return attr->IsAnyOf<ast::BuiltinAttribute, ast::InterpolateAttribute, ast::InvariantAttribute,
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ast::LocationAttribute>();
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}
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} // namespace
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/// PIMPL state for the transform
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struct CanonicalizeEntryPointIO::State {
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/// OutputValue represents a shader result that the wrapper function produces.
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struct OutputValue {
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/// The name of the output value.
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std::string name;
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/// The type of the output value.
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ast::Type type;
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/// The shader IO attributes.
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utils::Vector<const ast::Attribute*, 8> attributes;
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/// The value itself.
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const ast::Expression* value;
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/// The output location.
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std::optional<uint32_t> location;
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};
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/// The clone context.
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CloneContext& ctx;
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/// The transform config.
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CanonicalizeEntryPointIO::Config const cfg;
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/// The entry point function (AST).
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const ast::Function* func_ast;
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/// The entry point function (SEM).
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const sem::Function* func_sem;
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/// The new entry point wrapper function's parameters.
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utils::Vector<const ast::Parameter*, 8> wrapper_ep_parameters;
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/// The members of the wrapper function's struct parameter.
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utils::Vector<MemberInfo, 8> wrapper_struct_param_members;
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/// The name of the wrapper function's struct parameter.
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Symbol wrapper_struct_param_name;
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/// The parameters that will be passed to the original function.
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utils::Vector<const ast::Expression*, 8> inner_call_parameters;
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/// The members of the wrapper function's struct return type.
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utils::Vector<MemberInfo, 8> wrapper_struct_output_members;
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/// The wrapper function output values.
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utils::Vector<OutputValue, 8> wrapper_output_values;
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/// The body of the wrapper function.
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utils::Vector<const ast::Statement*, 8> wrapper_body;
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/// Input names used by the entrypoint
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std::unordered_set<std::string> input_names;
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/// A map of cloned attribute to builtin value
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utils::Hashmap<const ast::BuiltinAttribute*, builtin::BuiltinValue, 16> builtin_attrs;
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/// Constructor
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/// @param context the clone context
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/// @param config the transform config
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/// @param function the entry point function
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State(CloneContext& context,
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const CanonicalizeEntryPointIO::Config& config,
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const ast::Function* function)
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: ctx(context), cfg(config), func_ast(function), func_sem(ctx.src->Sem().Get(function)) {}
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/// Clones the attributes from @p in and adds it to @p out. If @p in is a builtin attribute,
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/// then builtin_attrs is updated with the builtin information.
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/// @param in the attribute to clone
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/// @param out the output Attributes
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template <size_t N>
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void CloneAttribute(const ast::Attribute* in, utils::Vector<const ast::Attribute*, N>& out) {
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auto* cloned = ctx.Clone(in);
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out.Push(cloned);
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if (auto* builtin = in->As<ast::BuiltinAttribute>()) {
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builtin_attrs.Add(cloned->As<ast::BuiltinAttribute>(),
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ctx.src->Sem().Get(builtin)->Value());
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}
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}
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/// Clones the shader IO attributes from @p in.
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/// @param in the attributes to clone
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/// @param do_interpolate whether to clone InterpolateAttribute
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/// @return the cloned attributes
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template <size_t N>
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auto CloneShaderIOAttributes(const utils::Vector<const ast::Attribute*, N> in,
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bool do_interpolate) {
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utils::Vector<const ast::Attribute*, N> out;
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for (auto* attr : in) {
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if (IsShaderIOAttribute(attr) &&
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(do_interpolate || !attr->template Is<ast::InterpolateAttribute>())) {
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CloneAttribute(attr, out);
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}
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}
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return out;
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}
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/// @param attr the input attribute
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/// @returns the builtin value of the attribute
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builtin::BuiltinValue BuiltinOf(const ast::BuiltinAttribute* attr) {
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if (attr->program_id == ctx.dst->ID()) {
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// attr belongs to the target program.
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// Obtain the builtin value from #builtin_attrs.
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if (auto b = builtin_attrs.Get(attr)) {
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return *b;
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}
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} else {
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// attr belongs to the source program.
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// Obtain the builtin value from the semantic info.
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return ctx.src->Sem().Get(attr)->Value();
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}
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TINT_ICE(Resolver, ctx.dst->Diagnostics())
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<< "could not obtain builtin value from attribute";
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return builtin::BuiltinValue::kUndefined;
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}
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/// @param attrs the input attribute list
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/// @returns the builtin value if any of the attributes in @p attrs is a builtin attribute,
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/// otherwise builtin::BuiltinValue::kUndefined
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builtin::BuiltinValue BuiltinOf(utils::VectorRef<const ast::Attribute*> attrs) {
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if (auto* builtin = ast::GetAttribute<ast::BuiltinAttribute>(attrs)) {
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return BuiltinOf(builtin);
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}
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return builtin::BuiltinValue::kUndefined;
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}
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/// Create or return a symbol for the wrapper function's struct parameter.
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/// @returns the symbol for the struct parameter
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Symbol InputStructSymbol() {
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if (!wrapper_struct_param_name.IsValid()) {
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wrapper_struct_param_name = ctx.dst->Sym();
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}
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return wrapper_struct_param_name;
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}
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/// Add a shader input to the entry point.
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/// @param name the name of the shader input
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/// @param type the type of the shader input
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/// @param location the location if provided
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/// @param attrs the attributes to apply to the shader input
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/// @returns an expression which evaluates to the value of the shader input
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const ast::Expression* AddInput(std::string name,
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const type::Type* type,
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std::optional<uint32_t> location,
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utils::Vector<const ast::Attribute*, 8> attrs) {
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auto ast_type = CreateASTTypeFor(ctx, type);
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auto builtin_attr = BuiltinOf(attrs);
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if (cfg.shader_style == ShaderStyle::kSpirv || cfg.shader_style == ShaderStyle::kGlsl) {
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// Vulkan requires that integer user-defined fragment inputs are always decorated with
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// `Flat`. See:
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// https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/StandaloneSpirv.html#VUID-StandaloneSpirv-Flat-04744
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// TODO(crbug.com/tint/1224): Remove this once a flat interpolation attribute is
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// required for integers.
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if (func_ast->PipelineStage() == ast::PipelineStage::kFragment &&
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type->is_integer_scalar_or_vector() &&
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!ast::HasAttribute<ast::InterpolateAttribute>(attrs) &&
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(ast::HasAttribute<ast::LocationAttribute>(attrs) ||
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cfg.shader_style == ShaderStyle::kSpirv)) {
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attrs.Push(ctx.dst->Interpolate(builtin::InterpolationType::kFlat,
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builtin::InterpolationSampling::kUndefined));
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}
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// Disable validation for use of the `input` address space.
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attrs.Push(ctx.dst->Disable(ast::DisabledValidation::kIgnoreAddressSpace));
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// In GLSL, if it's a builtin, override the name with the
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// corresponding gl_ builtin name
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if (cfg.shader_style == ShaderStyle::kGlsl &&
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builtin_attr != builtin::BuiltinValue::kUndefined) {
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name = GLSLBuiltinToString(builtin_attr, func_ast->PipelineStage(),
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builtin::AddressSpace::kIn);
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}
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auto symbol = ctx.dst->Symbols().New(name);
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// Create the global variable and use its value for the shader input.
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const ast::Expression* value = ctx.dst->Expr(symbol);
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if (builtin_attr != builtin::BuiltinValue::kUndefined) {
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if (cfg.shader_style == ShaderStyle::kGlsl) {
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value = FromGLSLBuiltin(builtin_attr, value, ast_type);
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} else if (builtin_attr == builtin::BuiltinValue::kSampleMask) {
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// Vulkan requires the type of a SampleMask builtin to be an array.
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// Declare it as array<u32, 1> and then load the first element.
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ast_type = ctx.dst->ty.array(ast_type, 1_u);
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value = ctx.dst->IndexAccessor(value, 0_i);
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}
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}
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ctx.dst->GlobalVar(symbol, ast_type, builtin::AddressSpace::kIn, std::move(attrs));
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return value;
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} else if (cfg.shader_style == ShaderStyle::kMsl &&
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builtin_attr != builtin::BuiltinValue::kUndefined) {
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// If this input is a builtin and we are targeting MSL, then add it to the
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// parameter list and pass it directly to the inner function.
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Symbol symbol = input_names.emplace(name).second ? ctx.dst->Symbols().Register(name)
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: ctx.dst->Symbols().New(name);
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wrapper_ep_parameters.Push(ctx.dst->Param(symbol, ast_type, std::move(attrs)));
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return ctx.dst->Expr(symbol);
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} else {
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// Otherwise, move it to the new structure member list.
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Symbol symbol = input_names.emplace(name).second ? ctx.dst->Symbols().Register(name)
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: ctx.dst->Symbols().New(name);
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wrapper_struct_param_members.Push(
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{ctx.dst->Member(symbol, ast_type, std::move(attrs)), location});
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return ctx.dst->MemberAccessor(InputStructSymbol(), symbol);
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}
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}
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/// Add a shader output to the entry point.
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/// @param name the name of the shader output
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/// @param type the type of the shader output
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/// @param location the location if provided
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/// @param attrs the attributes to apply to the shader output
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/// @param value the value of the shader output
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void AddOutput(std::string name,
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const type::Type* type,
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std::optional<uint32_t> location,
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utils::Vector<const ast::Attribute*, 8> attrs,
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const ast::Expression* value) {
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auto builtin_attr = BuiltinOf(attrs);
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// Vulkan requires that integer user-defined vertex outputs are always decorated with
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// `Flat`.
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// TODO(crbug.com/tint/1224): Remove this once a flat interpolation attribute is required
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// for integers.
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if (cfg.shader_style == ShaderStyle::kSpirv &&
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func_ast->PipelineStage() == ast::PipelineStage::kVertex &&
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type->is_integer_scalar_or_vector() &&
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ast::HasAttribute<ast::LocationAttribute>(attrs) &&
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!ast::HasAttribute<ast::InterpolateAttribute>(attrs)) {
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attrs.Push(ctx.dst->Interpolate(builtin::InterpolationType::kFlat,
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builtin::InterpolationSampling::kUndefined));
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}
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// In GLSL, if it's a builtin, override the name with the
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// corresponding gl_ builtin name
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if (cfg.shader_style == ShaderStyle::kGlsl) {
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if (builtin_attr != builtin::BuiltinValue::kUndefined) {
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name = GLSLBuiltinToString(builtin_attr, func_ast->PipelineStage(),
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builtin::AddressSpace::kOut);
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value = ToGLSLBuiltin(builtin_attr, value, type);
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}
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}
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OutputValue output;
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output.name = name;
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output.type = CreateASTTypeFor(ctx, type);
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output.attributes = std::move(attrs);
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output.value = value;
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output.location = location;
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wrapper_output_values.Push(output);
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}
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/// Process a non-struct parameter.
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/// This creates a new object for the shader input, moving the shader IO
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/// attributes to it. It also adds an expression to the list of parameters
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/// that will be passed to the original function.
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/// @param param the original function parameter
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void ProcessNonStructParameter(const sem::Parameter* param) {
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// Do not add interpolation attributes on vertex input
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bool do_interpolate = func_ast->PipelineStage() != ast::PipelineStage::kVertex;
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// Remove the shader IO attributes from the inner function parameter, and attach them to the
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// new object instead.
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utils::Vector<const ast::Attribute*, 8> attributes;
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for (auto* attr : param->Declaration()->attributes) {
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if (IsShaderIOAttribute(attr)) {
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ctx.Remove(param->Declaration()->attributes, attr);
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if ((do_interpolate || !attr->Is<ast::InterpolateAttribute>())) {
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CloneAttribute(attr, attributes);
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}
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}
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}
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auto name = ctx.src->Symbols().NameFor(param->Declaration()->name->symbol);
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auto* input_expr = AddInput(name, param->Type(), param->Location(), std::move(attributes));
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inner_call_parameters.Push(input_expr);
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}
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/// Process a struct parameter.
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/// This creates new objects for each struct member, moving the shader IO
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/// attributes to them. It also creates the structure that will be passed to
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/// the original function.
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/// @param param the original function parameter
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void ProcessStructParameter(const sem::Parameter* param) {
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// Do not add interpolation attributes on vertex input
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bool do_interpolate = func_ast->PipelineStage() != ast::PipelineStage::kVertex;
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auto* str = param->Type()->As<sem::Struct>();
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// Recreate struct members in the outer entry point and build an initializer
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// list to pass them through to the inner function.
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utils::Vector<const ast::Expression*, 8> inner_struct_values;
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for (auto* member : str->Members()) {
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if (TINT_UNLIKELY(member->Type()->Is<sem::Struct>())) {
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TINT_ICE(Transform, ctx.dst->Diagnostics()) << "nested IO struct";
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continue;
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}
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auto name = ctx.src->Symbols().NameFor(member->Name());
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auto attributes =
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CloneShaderIOAttributes(member->Declaration()->attributes, do_interpolate);
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auto* input_expr =
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AddInput(name, member->Type(), member->Location(), std::move(attributes));
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inner_struct_values.Push(input_expr);
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}
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// Construct the original structure using the new shader input objects.
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inner_call_parameters.Push(
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ctx.dst->Call(ctx.Clone(param->Declaration()->type), inner_struct_values));
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}
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/// Process the entry point return type.
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/// This generates a list of output values that are returned by the original
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/// function.
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/// @param inner_ret_type the original function return type
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/// @param original_result the result object produced by the original function
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void ProcessReturnType(const type::Type* inner_ret_type, Symbol original_result) {
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// Do not add interpolation attributes on fragment output
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bool do_interpolate = func_ast->PipelineStage() != ast::PipelineStage::kFragment;
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if (auto* str = inner_ret_type->As<sem::Struct>()) {
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for (auto* member : str->Members()) {
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if (TINT_UNLIKELY(member->Type()->Is<sem::Struct>())) {
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TINT_ICE(Transform, ctx.dst->Diagnostics()) << "nested IO struct";
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continue;
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}
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auto name = ctx.src->Symbols().NameFor(member->Name());
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auto attributes =
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CloneShaderIOAttributes(member->Declaration()->attributes, do_interpolate);
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// Extract the original structure member.
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AddOutput(name, member->Type(), member->Location(), std::move(attributes),
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ctx.dst->MemberAccessor(original_result, name));
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}
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} else if (!inner_ret_type->Is<type::Void>()) {
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auto attributes =
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CloneShaderIOAttributes(func_ast->return_type_attributes, do_interpolate);
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// Propagate the non-struct return value as is.
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AddOutput("value", func_sem->ReturnType(), func_sem->ReturnLocation(),
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std::move(attributes), ctx.dst->Expr(original_result));
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}
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}
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/// Add a fixed sample mask to the wrapper function output.
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/// If there is already a sample mask, bitwise-and it with the fixed mask.
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/// Otherwise, create a new output value from the fixed mask.
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void AddFixedSampleMask() {
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// Check the existing output values for a sample mask builtin.
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for (auto& outval : wrapper_output_values) {
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if (BuiltinOf(outval.attributes) == builtin::BuiltinValue::kSampleMask) {
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// Combine the authored sample mask with the fixed mask.
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outval.value = ctx.dst->And(outval.value, u32(cfg.fixed_sample_mask));
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return;
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}
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}
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// No existing sample mask builtin was found, so create a new output value using the fixed
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// sample mask.
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auto* builtin = ctx.dst->Builtin(builtin::BuiltinValue::kSampleMask);
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builtin_attrs.Add(builtin, builtin::BuiltinValue::kSampleMask);
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AddOutput("fixed_sample_mask", ctx.dst->create<type::U32>(), std::nullopt, {builtin},
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ctx.dst->Expr(u32(cfg.fixed_sample_mask)));
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}
|
|
|
|
/// Add a point size builtin to the wrapper function output.
|
|
void AddVertexPointSize() {
|
|
// Create a new output value and assign it a literal 1.0 value.
|
|
auto* builtin = ctx.dst->Builtin(builtin::BuiltinValue::kPointSize);
|
|
builtin_attrs.Add(builtin, builtin::BuiltinValue::kPointSize);
|
|
AddOutput("vertex_point_size", ctx.dst->create<type::F32>(), std::nullopt, {builtin},
|
|
ctx.dst->Expr(1_f));
|
|
}
|
|
|
|
/// Create an expression for gl_Position.[component]
|
|
/// @param component the component of gl_Position to access
|
|
/// @returns the new expression
|
|
const ast::Expression* GLPosition(const char* component) {
|
|
Symbol pos = ctx.dst->Symbols().Register("gl_Position");
|
|
Symbol c = ctx.dst->Symbols().Register(component);
|
|
return ctx.dst->MemberAccessor(ctx.dst->Expr(pos), c);
|
|
}
|
|
|
|
/// Comparison function used to reorder struct members such that all members with
|
|
/// location attributes appear first (ordered by location slot), followed by
|
|
/// those with builtin attributes.
|
|
/// @param a a struct member
|
|
/// @param b another struct member
|
|
/// @returns true if a comes before b
|
|
bool StructMemberComparator(const MemberInfo& a, const MemberInfo& b) {
|
|
auto* a_loc = ast::GetAttribute<ast::LocationAttribute>(a.member->attributes);
|
|
auto* b_loc = ast::GetAttribute<ast::LocationAttribute>(b.member->attributes);
|
|
auto* a_blt = ast::GetAttribute<ast::BuiltinAttribute>(a.member->attributes);
|
|
auto* b_blt = ast::GetAttribute<ast::BuiltinAttribute>(b.member->attributes);
|
|
if (a_loc) {
|
|
if (!b_loc) {
|
|
// `a` has location attribute and `b` does not: `a` goes first.
|
|
return true;
|
|
}
|
|
// Both have location attributes: smallest goes first.
|
|
return a.location < b.location;
|
|
} else {
|
|
if (b_loc) {
|
|
// `b` has location attribute and `a` does not: `b` goes first.
|
|
return false;
|
|
}
|
|
// Both are builtins: order matters for FXC.
|
|
auto builtin_a = BuiltinOf(a_blt);
|
|
auto builtin_b = BuiltinOf(b_blt);
|
|
return BuiltinOrder(builtin_a) < BuiltinOrder(builtin_b);
|
|
}
|
|
}
|
|
/// Create the wrapper function's struct parameter and type objects.
|
|
void CreateInputStruct() {
|
|
// Sort the struct members to satisfy HLSL interfacing matching rules.
|
|
std::sort(wrapper_struct_param_members.begin(), wrapper_struct_param_members.end(),
|
|
[&](auto& a, auto& b) { return StructMemberComparator(a, b); });
|
|
|
|
utils::Vector<const ast::StructMember*, 8> members;
|
|
for (auto& mem : wrapper_struct_param_members) {
|
|
members.Push(mem.member);
|
|
}
|
|
|
|
// Create the new struct type.
|
|
auto struct_name = ctx.dst->Sym();
|
|
auto* in_struct = ctx.dst->create<ast::Struct>(ctx.dst->Ident(struct_name),
|
|
std::move(members), utils::Empty);
|
|
ctx.InsertBefore(ctx.src->AST().GlobalDeclarations(), func_ast, in_struct);
|
|
|
|
// Create a new function parameter using this struct type.
|
|
auto* param = ctx.dst->Param(InputStructSymbol(), ctx.dst->ty(struct_name));
|
|
wrapper_ep_parameters.Push(param);
|
|
}
|
|
|
|
/// Create and return the wrapper function's struct result object.
|
|
/// @returns the struct type
|
|
ast::Struct* CreateOutputStruct() {
|
|
utils::Vector<const ast::Statement*, 8> assignments;
|
|
|
|
auto wrapper_result = ctx.dst->Symbols().New("wrapper_result");
|
|
|
|
// Create the struct members and their corresponding assignment statements.
|
|
std::unordered_set<std::string> member_names;
|
|
for (auto& outval : wrapper_output_values) {
|
|
// Use the original output name, unless that is already taken.
|
|
Symbol name;
|
|
if (member_names.count(outval.name)) {
|
|
name = ctx.dst->Symbols().New(outval.name);
|
|
} else {
|
|
name = ctx.dst->Symbols().Register(outval.name);
|
|
}
|
|
member_names.insert(ctx.dst->Symbols().NameFor(name));
|
|
|
|
wrapper_struct_output_members.Push({
|
|
ctx.dst->Member(name, outval.type, std::move(outval.attributes)),
|
|
outval.location,
|
|
});
|
|
assignments.Push(
|
|
ctx.dst->Assign(ctx.dst->MemberAccessor(wrapper_result, name), outval.value));
|
|
}
|
|
|
|
// Sort the struct members to satisfy HLSL interfacing matching rules.
|
|
std::sort(wrapper_struct_output_members.begin(), wrapper_struct_output_members.end(),
|
|
[&](auto& a, auto& b) { return StructMemberComparator(a, b); });
|
|
|
|
utils::Vector<const ast::StructMember*, 8> members;
|
|
for (auto& mem : wrapper_struct_output_members) {
|
|
members.Push(mem.member);
|
|
}
|
|
|
|
// Create the new struct type.
|
|
auto* out_struct = ctx.dst->create<ast::Struct>(ctx.dst->Ident(ctx.dst->Sym()),
|
|
std::move(members), utils::Empty);
|
|
ctx.InsertBefore(ctx.src->AST().GlobalDeclarations(), func_ast, out_struct);
|
|
|
|
// Create the output struct object, assign its members, and return it.
|
|
auto* result_object = ctx.dst->Var(wrapper_result, ctx.dst->ty(out_struct->name->symbol));
|
|
wrapper_body.Push(ctx.dst->Decl(result_object));
|
|
for (auto* assignment : assignments) {
|
|
wrapper_body.Push(assignment);
|
|
}
|
|
wrapper_body.Push(ctx.dst->Return(wrapper_result));
|
|
|
|
return out_struct;
|
|
}
|
|
|
|
/// Create and assign the wrapper function's output variables.
|
|
void CreateGlobalOutputVariables() {
|
|
for (auto& outval : wrapper_output_values) {
|
|
// Disable validation for use of the `output` address space.
|
|
auto attributes = std::move(outval.attributes);
|
|
attributes.Push(ctx.dst->Disable(ast::DisabledValidation::kIgnoreAddressSpace));
|
|
|
|
// Create the global variable and assign it the output value.
|
|
auto name = ctx.dst->Symbols().New(outval.name);
|
|
ast::Type type = outval.type;
|
|
const ast::Expression* lhs = ctx.dst->Expr(name);
|
|
if (BuiltinOf(attributes) == builtin::BuiltinValue::kSampleMask) {
|
|
// Vulkan requires the type of a SampleMask builtin to be an array.
|
|
// Declare it as array<u32, 1> and then store to the first element.
|
|
type = ctx.dst->ty.array(type, 1_u);
|
|
lhs = ctx.dst->IndexAccessor(lhs, 0_i);
|
|
}
|
|
ctx.dst->GlobalVar(name, type, builtin::AddressSpace::kOut, std::move(attributes));
|
|
wrapper_body.Push(ctx.dst->Assign(lhs, outval.value));
|
|
}
|
|
}
|
|
|
|
// Recreate the original function without entry point attributes and call it.
|
|
/// @returns the inner function call expression
|
|
const ast::CallExpression* CallInnerFunction() {
|
|
Symbol inner_name;
|
|
if (cfg.shader_style == ShaderStyle::kGlsl) {
|
|
// In GLSL, clone the original entry point name, as the wrapper will be
|
|
// called "main".
|
|
inner_name = ctx.Clone(func_ast->name->symbol);
|
|
} else {
|
|
// Add a suffix to the function name, as the wrapper function will take
|
|
// the original entry point name.
|
|
auto ep_name = ctx.src->Symbols().NameFor(func_ast->name->symbol);
|
|
inner_name = ctx.dst->Symbols().New(ep_name + "_inner");
|
|
}
|
|
|
|
// Clone everything, dropping the function and return type attributes.
|
|
// The parameter attributes will have already been stripped during
|
|
// processing.
|
|
auto* inner_function =
|
|
ctx.dst->create<ast::Function>(ctx.dst->Ident(inner_name), ctx.Clone(func_ast->params),
|
|
ctx.Clone(func_ast->return_type),
|
|
ctx.Clone(func_ast->body), utils::Empty, utils::Empty);
|
|
ctx.Replace(func_ast, inner_function);
|
|
|
|
// Call the function.
|
|
return ctx.dst->Call(inner_function->name->symbol, inner_call_parameters);
|
|
}
|
|
|
|
/// Process the entry point function.
|
|
void Process() {
|
|
bool needs_fixed_sample_mask = false;
|
|
bool needs_vertex_point_size = false;
|
|
if (func_ast->PipelineStage() == ast::PipelineStage::kFragment &&
|
|
cfg.fixed_sample_mask != 0xFFFFFFFF) {
|
|
needs_fixed_sample_mask = true;
|
|
}
|
|
if (func_ast->PipelineStage() == ast::PipelineStage::kVertex &&
|
|
cfg.emit_vertex_point_size) {
|
|
needs_vertex_point_size = true;
|
|
}
|
|
|
|
// Exit early if there is no shader IO to handle.
|
|
if (func_sem->Parameters().Length() == 0 && func_sem->ReturnType()->Is<type::Void>() &&
|
|
!needs_fixed_sample_mask && !needs_vertex_point_size &&
|
|
cfg.shader_style != ShaderStyle::kGlsl) {
|
|
return;
|
|
}
|
|
|
|
// Process the entry point parameters, collecting those that need to be
|
|
// aggregated into a single structure.
|
|
if (!func_sem->Parameters().IsEmpty()) {
|
|
for (auto* param : func_sem->Parameters()) {
|
|
if (param->Type()->Is<sem::Struct>()) {
|
|
ProcessStructParameter(param);
|
|
} else {
|
|
ProcessNonStructParameter(param);
|
|
}
|
|
}
|
|
|
|
// Create a structure parameter for the outer entry point if necessary.
|
|
if (!wrapper_struct_param_members.IsEmpty()) {
|
|
CreateInputStruct();
|
|
}
|
|
}
|
|
|
|
// Recreate the original function and call it.
|
|
auto* call_inner = CallInnerFunction();
|
|
|
|
// Process the return type, and start building the wrapper function body.
|
|
std::function<ast::Type()> wrapper_ret_type = [&] { return ctx.dst->ty.void_(); };
|
|
if (func_sem->ReturnType()->Is<type::Void>()) {
|
|
// The function call is just a statement with no result.
|
|
wrapper_body.Push(ctx.dst->CallStmt(call_inner));
|
|
} else {
|
|
// Capture the result of calling the original function.
|
|
auto* inner_result = ctx.dst->Let(ctx.dst->Symbols().New("inner_result"), call_inner);
|
|
wrapper_body.Push(ctx.dst->Decl(inner_result));
|
|
|
|
// Process the original return type to determine the outputs that the
|
|
// outer function needs to produce.
|
|
ProcessReturnType(func_sem->ReturnType(), inner_result->name->symbol);
|
|
}
|
|
|
|
// Add a fixed sample mask, if necessary.
|
|
if (needs_fixed_sample_mask) {
|
|
AddFixedSampleMask();
|
|
}
|
|
|
|
// Add the pointsize builtin, if necessary.
|
|
if (needs_vertex_point_size) {
|
|
AddVertexPointSize();
|
|
}
|
|
|
|
// Produce the entry point outputs, if necessary.
|
|
if (!wrapper_output_values.IsEmpty()) {
|
|
if (cfg.shader_style == ShaderStyle::kSpirv || cfg.shader_style == ShaderStyle::kGlsl) {
|
|
CreateGlobalOutputVariables();
|
|
} else {
|
|
auto* output_struct = CreateOutputStruct();
|
|
wrapper_ret_type = [&, output_struct] {
|
|
return ctx.dst->ty(output_struct->name->symbol);
|
|
};
|
|
}
|
|
}
|
|
|
|
if (cfg.shader_style == ShaderStyle::kGlsl &&
|
|
func_ast->PipelineStage() == ast::PipelineStage::kVertex) {
|
|
auto* pos_y = GLPosition("y");
|
|
auto* negate_pos_y =
|
|
ctx.dst->create<ast::UnaryOpExpression>(ast::UnaryOp::kNegation, GLPosition("y"));
|
|
wrapper_body.Push(ctx.dst->Assign(pos_y, negate_pos_y));
|
|
|
|
auto* two_z = ctx.dst->Mul(ctx.dst->Expr(2_f), GLPosition("z"));
|
|
auto* fixed_z = ctx.dst->Sub(two_z, GLPosition("w"));
|
|
wrapper_body.Push(ctx.dst->Assign(GLPosition("z"), fixed_z));
|
|
}
|
|
|
|
// Create the wrapper entry point function.
|
|
// For GLSL, use "main", otherwise take the name of the original
|
|
// entry point function.
|
|
Symbol name;
|
|
if (cfg.shader_style == ShaderStyle::kGlsl) {
|
|
name = ctx.dst->Symbols().New("main");
|
|
} else {
|
|
name = ctx.Clone(func_ast->name->symbol);
|
|
}
|
|
|
|
auto* wrapper_func = ctx.dst->create<ast::Function>(
|
|
ctx.dst->Ident(name), wrapper_ep_parameters, ctx.dst->ty(wrapper_ret_type()),
|
|
ctx.dst->Block(wrapper_body), ctx.Clone(func_ast->attributes), utils::Empty);
|
|
ctx.InsertAfter(ctx.src->AST().GlobalDeclarations(), func_ast, wrapper_func);
|
|
}
|
|
|
|
/// Retrieve the gl_ string corresponding to a builtin.
|
|
/// @param builtin the builtin
|
|
/// @param stage the current pipeline stage
|
|
/// @param address_space the address space (input or output)
|
|
/// @returns the gl_ string corresponding to that builtin
|
|
const char* GLSLBuiltinToString(builtin::BuiltinValue builtin,
|
|
ast::PipelineStage stage,
|
|
builtin::AddressSpace address_space) {
|
|
switch (builtin) {
|
|
case builtin::BuiltinValue::kPosition:
|
|
switch (stage) {
|
|
case ast::PipelineStage::kVertex:
|
|
return "gl_Position";
|
|
case ast::PipelineStage::kFragment:
|
|
return "gl_FragCoord";
|
|
default:
|
|
return "";
|
|
}
|
|
case builtin::BuiltinValue::kVertexIndex:
|
|
return "gl_VertexID";
|
|
case builtin::BuiltinValue::kInstanceIndex:
|
|
return "gl_InstanceID";
|
|
case builtin::BuiltinValue::kFrontFacing:
|
|
return "gl_FrontFacing";
|
|
case builtin::BuiltinValue::kFragDepth:
|
|
return "gl_FragDepth";
|
|
case builtin::BuiltinValue::kLocalInvocationId:
|
|
return "gl_LocalInvocationID";
|
|
case builtin::BuiltinValue::kLocalInvocationIndex:
|
|
return "gl_LocalInvocationIndex";
|
|
case builtin::BuiltinValue::kGlobalInvocationId:
|
|
return "gl_GlobalInvocationID";
|
|
case builtin::BuiltinValue::kNumWorkgroups:
|
|
return "gl_NumWorkGroups";
|
|
case builtin::BuiltinValue::kWorkgroupId:
|
|
return "gl_WorkGroupID";
|
|
case builtin::BuiltinValue::kSampleIndex:
|
|
return "gl_SampleID";
|
|
case builtin::BuiltinValue::kSampleMask:
|
|
if (address_space == builtin::AddressSpace::kIn) {
|
|
return "gl_SampleMaskIn";
|
|
} else {
|
|
return "gl_SampleMask";
|
|
}
|
|
default:
|
|
return "";
|
|
}
|
|
}
|
|
|
|
/// Convert a given GLSL builtin value to the corresponding WGSL value.
|
|
/// @param builtin the builtin variable
|
|
/// @param value the value to convert
|
|
/// @param ast_type (inout) the incoming WGSL and outgoing GLSL types
|
|
/// @returns an expression representing the GLSL builtin converted to what
|
|
/// WGSL expects
|
|
const ast::Expression* FromGLSLBuiltin(builtin::BuiltinValue builtin,
|
|
const ast::Expression* value,
|
|
ast::Type& ast_type) {
|
|
switch (builtin) {
|
|
case builtin::BuiltinValue::kVertexIndex:
|
|
case builtin::BuiltinValue::kInstanceIndex:
|
|
case builtin::BuiltinValue::kSampleIndex:
|
|
// GLSL uses i32 for these, so bitcast to u32.
|
|
value = ctx.dst->Bitcast(ast_type, value);
|
|
ast_type = ctx.dst->ty.i32();
|
|
break;
|
|
case builtin::BuiltinValue::kSampleMask:
|
|
// gl_SampleMask is an array of i32. Retrieve the first element and
|
|
// bitcast it to u32.
|
|
value = ctx.dst->IndexAccessor(value, 0_i);
|
|
value = ctx.dst->Bitcast(ast_type, value);
|
|
ast_type = ctx.dst->ty.array(ctx.dst->ty.i32(), 1_u);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return value;
|
|
}
|
|
|
|
/// Convert a given WGSL value to the type expected when assigning to a
|
|
/// GLSL builtin.
|
|
/// @param builtin the builtin variable
|
|
/// @param value the value to convert
|
|
/// @param type (out) the type to which the value was converted
|
|
/// @returns the converted value which can be assigned to the GLSL builtin
|
|
const ast::Expression* ToGLSLBuiltin(builtin::BuiltinValue builtin,
|
|
const ast::Expression* value,
|
|
const type::Type*& type) {
|
|
switch (builtin) {
|
|
case builtin::BuiltinValue::kVertexIndex:
|
|
case builtin::BuiltinValue::kInstanceIndex:
|
|
case builtin::BuiltinValue::kSampleIndex:
|
|
case builtin::BuiltinValue::kSampleMask:
|
|
type = ctx.dst->create<type::I32>();
|
|
value = ctx.dst->Bitcast(CreateASTTypeFor(ctx, type), value);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return value;
|
|
}
|
|
};
|
|
|
|
Transform::ApplyResult CanonicalizeEntryPointIO::Apply(const Program* src,
|
|
const DataMap& inputs,
|
|
DataMap&) const {
|
|
ProgramBuilder b;
|
|
CloneContext ctx{&b, src, /* auto_clone_symbols */ true};
|
|
|
|
auto* cfg = inputs.Get<Config>();
|
|
if (cfg == nullptr) {
|
|
b.Diagnostics().add_error(diag::System::Transform,
|
|
"missing transform data for " + std::string(TypeInfo().name));
|
|
return Program(std::move(b));
|
|
}
|
|
|
|
// Remove entry point IO attributes from struct declarations.
|
|
// New structures will be created for each entry point, as necessary.
|
|
for (auto* ty : src->AST().TypeDecls()) {
|
|
if (auto* struct_ty = ty->As<ast::Struct>()) {
|
|
for (auto* member : struct_ty->members) {
|
|
for (auto* attr : member->attributes) {
|
|
if (IsShaderIOAttribute(attr)) {
|
|
ctx.Remove(member->attributes, attr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (auto* func_ast : src->AST().Functions()) {
|
|
if (!func_ast->IsEntryPoint()) {
|
|
continue;
|
|
}
|
|
|
|
State state(ctx, *cfg, func_ast);
|
|
state.Process();
|
|
}
|
|
|
|
ctx.Clone();
|
|
return Program(std::move(b));
|
|
}
|
|
|
|
CanonicalizeEntryPointIO::Config::Config(ShaderStyle style,
|
|
uint32_t sample_mask,
|
|
bool emit_point_size)
|
|
: shader_style(style),
|
|
fixed_sample_mask(sample_mask),
|
|
emit_vertex_point_size(emit_point_size) {}
|
|
|
|
CanonicalizeEntryPointIO::Config::Config(const Config&) = default;
|
|
CanonicalizeEntryPointIO::Config::~Config() = default;
|
|
|
|
} // namespace tint::transform
|