mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-03 11:46:09 +00:00
Polyfill this for the SPIR-V, HLSL and GLSL backends by replacing bgra8unorm with rgba8unorm, and swizzling. Bug: tint:1804 Change-Id: I36638202840d7313001dff6c5b60dcb948988c34 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117204 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
34 lines
952 B
Plaintext
34 lines
952 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
void textureNumLayers_1f858a(texture2d_array<float, access::write> tint_symbol_1) {
|
|
uint res = tint_symbol_1.get_array_size();
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
float4 vertex_main_inner(texture2d_array<float, access::write> tint_symbol_2) {
|
|
textureNumLayers_1f858a(tint_symbol_2);
|
|
return float4(0.0f);
|
|
}
|
|
|
|
vertex tint_symbol vertex_main(texture2d_array<float, access::write> tint_symbol_3 [[texture(0)]]) {
|
|
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
|
tint_symbol wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
fragment void fragment_main(texture2d_array<float, access::write> tint_symbol_4 [[texture(0)]]) {
|
|
textureNumLayers_1f858a(tint_symbol_4);
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main(texture2d_array<float, access::write> tint_symbol_5 [[texture(0)]]) {
|
|
textureNumLayers_1f858a(tint_symbol_5);
|
|
return;
|
|
}
|
|
|