dawn-cmake/test/tint/builtins/gen/var/acos/8e2acf.wgsl.expected.glsl
dan sinclair 6f799d676d Change default acos test value.
This Cl changes the default acos test value so it equals `cos(.25)`
instead of `cos(.5)`. The `.5` result was slightly different on
various machines.

Bug: tint:1581
Change-Id: I768141ae87a63b2c35ec4d61eb030edad77e11e4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108863
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-11-07 12:06:18 +00:00

53 lines
843 B
GLSL

#version 310 es
void acos_8e2acf() {
vec4 arg_0 = vec4(0.968912423f);
vec4 res = acos(arg_0);
}
vec4 vertex_main() {
acos_8e2acf();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void acos_8e2acf() {
vec4 arg_0 = vec4(0.968912423f);
vec4 res = acos(arg_0);
}
void fragment_main() {
acos_8e2acf();
}
void main() {
fragment_main();
return;
}
#version 310 es
void acos_8e2acf() {
vec4 arg_0 = vec4(0.968912423f);
vec4 res = acos(arg_0);
}
void compute_main() {
acos_8e2acf();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}