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The value of 1 for the `asin` is providing a slightly different result on OSX compared to the Windows and Linux results. This CL updates the test case to use asin(0.479425538604) = 0.5 Bug: tint:1581 Change-Id: Ibf7a921d1476c0d24da696eb6cc2b491c1ca1516 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107541 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
32 lines
525 B
HLSL
32 lines
525 B
HLSL
void asin_c0c272() {
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float arg_0 = 0.47942555f;
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float res = asin(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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asin_c0c272();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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asin_c0c272();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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asin_c0c272();
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return;
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}
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