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Change the DecomposeMemoryAccess to behave more like the DirectVariableAccess transform, in that it'll inline the access of buffer variable into the load / store helper functions, instead of passing the array down. This avoids large array copies observed with FXC, which can have *severe* performance costs. Fixed: tint:1819 Change-Id: I52eb3f908813f72ab9da446743e24a2637158309 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121460 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com>
25 lines
433 B
HLSL
25 lines
433 B
HLSL
RWByteAddressBuffer sb_rw : register(u0, space0);
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uint sb_rwatomicMin(uint offset, uint value) {
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uint original_value = 0;
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sb_rw.InterlockedMin(offset, value, original_value);
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return original_value;
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}
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void atomicMin_c67a74() {
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uint arg_1 = 1u;
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uint res = sb_rwatomicMin(0u, arg_1);
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}
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void fragment_main() {
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atomicMin_c67a74();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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atomicMin_c67a74();
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return;
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}
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