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If the template type is f32. See: https://github.com/gpuweb/gpuweb/pull/3629 Change-Id: Ia686d77b4dbc169d7ef69a91d67e45357bee199f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111442 Reviewed-by: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
42 lines
758 B
HLSL
42 lines
758 B
HLSL
struct modf_result_vec4_f32 {
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float4 fract;
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float4 whole;
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};
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modf_result_vec4_f32 tint_modf(float4 param_0) {
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modf_result_vec4_f32 result;
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result.fract = modf(param_0, result.whole);
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return result;
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}
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void modf_4bfced() {
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float4 arg_0 = (-1.5f).xxxx;
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modf_result_vec4_f32 res = tint_modf(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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modf_4bfced();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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modf_4bfced();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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modf_4bfced();
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return;
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}
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