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The generator script was not using the test values for `f16`, they always got a zero initialization. This CL fixes the script to generate `f16` values. Change-Id: I95e8f2c7007251a646de05b4f7fe0aad14e740f8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109342 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
23 lines
347 B
WebGPU Shading Language
23 lines
347 B
WebGPU Shading Language
enable f16;
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fn normalize_39d5ec() {
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var arg_0 = vec3<f16>(1.0h);
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var res : vec3<f16> = normalize(arg_0);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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normalize_39d5ec();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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normalize_39d5ec();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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normalize_39d5ec();
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}
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