dawn-cmake/test/tint/builtins/gen/var/radians/fbacf0.wgsl.expected.glsl
dan sinclair dba03d30fb Convert GLSL Generator over to utils::StringStream.
This CL switches the GLSL Generator to use utils::StringStream. The line
writer is converted internally as well, although it converts to
`std::ostream` for now. This caused a couple of the MSL, HLSL and GLSL
tests to generate slightly fewer decimal points in a couple tests.

Bug: tint:1686
Change-Id: I9ec8c1a5ef49679fc1c9a9aece86ab3390e103fc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121880
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2023-02-28 14:41:45 +00:00

71 lines
1.3 KiB
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16vec2 tint_radians(f16vec2 param_0) {
return param_0 * 0.017453292519943295hf;
}
void radians_fbacf0() {
f16vec2 arg_0 = f16vec2(1.0hf);
f16vec2 res = tint_radians(arg_0);
}
vec4 vertex_main() {
radians_fbacf0();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
f16vec2 tint_radians(f16vec2 param_0) {
return param_0 * 0.017453292519943295hf;
}
void radians_fbacf0() {
f16vec2 arg_0 = f16vec2(1.0hf);
f16vec2 res = tint_radians(arg_0);
}
void fragment_main() {
radians_fbacf0();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16vec2 tint_radians(f16vec2 param_0) {
return param_0 * 0.017453292519943295hf;
}
void radians_fbacf0() {
f16vec2 arg_0 = f16vec2(1.0hf);
f16vec2 res = tint_radians(arg_0);
}
void compute_main() {
radians_fbacf0();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}