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This CL switches the GLSL Generator to use utils::StringStream. The line writer is converted internally as well, although it converts to `std::ostream` for now. This caused a couple of the MSL, HLSL and GLSL tests to generate slightly fewer decimal points in a couple tests. Bug: tint:1686 Change-Id: I9ec8c1a5ef49679fc1c9a9aece86ab3390e103fc Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121880 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
71 lines
1.3 KiB
GLSL
71 lines
1.3 KiB
GLSL
#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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f16vec2 tint_radians(f16vec2 param_0) {
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return param_0 * 0.017453292519943295hf;
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}
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void radians_fbacf0() {
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f16vec2 arg_0 = f16vec2(1.0hf);
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f16vec2 res = tint_radians(arg_0);
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}
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vec4 vertex_main() {
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radians_fbacf0();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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f16vec2 tint_radians(f16vec2 param_0) {
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return param_0 * 0.017453292519943295hf;
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}
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void radians_fbacf0() {
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f16vec2 arg_0 = f16vec2(1.0hf);
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f16vec2 res = tint_radians(arg_0);
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}
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void fragment_main() {
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radians_fbacf0();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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f16vec2 tint_radians(f16vec2 param_0) {
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return param_0 * 0.017453292519943295hf;
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}
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void radians_fbacf0() {
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f16vec2 arg_0 = f16vec2(1.0hf);
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f16vec2 res = tint_radians(arg_0);
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}
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void compute_main() {
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radians_fbacf0();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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