dawn-cmake/test/tint/builtins/gen/var/round/52c84d.wgsl.expected.glsl
dan sinclair 19e5042ade Add const-eval for round
This CL adds const-eval for `round`.

Bug: tint:1581
Change-Id: I16ebb2010969debb8de50479235d9d9f5433c0a1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/110175
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-11-16 22:52:08 +00:00

53 lines
852 B
GLSL

#version 310 es
void round_52c84d() {
vec2 arg_0 = vec2(3.400000095f);
vec2 res = round(arg_0);
}
vec4 vertex_main() {
round_52c84d();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void round_52c84d() {
vec2 arg_0 = vec2(3.400000095f);
vec2 res = round(arg_0);
}
void fragment_main() {
round_52c84d();
}
void main() {
fragment_main();
return;
}
#version 310 es
void round_52c84d() {
vec2 arg_0 = vec2(3.400000095f);
vec2 res = round(arg_0);
}
void compute_main() {
round_52c84d();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}