dawn-cmake/test/tint/builtins/gen/var/sin/66a59f.wgsl.expected.glsl
James Price 66d487395d tint: Use PI/2 as the input value for sin tests
This makes the output value consistent between different platforms.

Change-Id: I4f94da4deac6998c4b809b03ed3b8f58d32bb1b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121501
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-02-24 18:57:39 +00:00

56 lines
993 B
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void sin_66a59f() {
float16_t arg_0 = 1.5703125hf;
float16_t res = sin(arg_0);
}
vec4 vertex_main() {
sin_66a59f();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
void sin_66a59f() {
float16_t arg_0 = 1.5703125hf;
float16_t res = sin(arg_0);
}
void fragment_main() {
sin_66a59f();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void sin_66a59f() {
float16_t arg_0 = 1.5703125hf;
float16_t res = sin(arg_0);
}
void compute_main() {
sin_66a59f();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}