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This makes the output value consistent between different platforms. Change-Id: I4f94da4deac6998c4b809b03ed3b8f58d32bb1b0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121501 Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
21 lines
312 B
WebGPU Shading Language
21 lines
312 B
WebGPU Shading Language
fn sin_fc8bc4() {
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var arg_0 = vec2<f32>(1.570796371f);
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var res : vec2<f32> = sin(arg_0);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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sin_fc8bc4();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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sin_fc8bc4();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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sin_fc8bc4();
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}
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