dawn-cmake/test/tint/builtins/gen/var/sin/fc8bc4.wgsl.expected.wgsl
James Price 66d487395d tint: Use PI/2 as the input value for sin tests
This makes the output value consistent between different platforms.

Change-Id: I4f94da4deac6998c4b809b03ed3b8f58d32bb1b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/121501
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-02-24 18:57:39 +00:00

21 lines
312 B
WebGPU Shading Language

fn sin_fc8bc4() {
var arg_0 = vec2<f32>(1.570796371f);
var res : vec2<f32> = sin(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
sin_fc8bc4();
return vec4<f32>();
}
@fragment
fn fragment_main() {
sin_fc8bc4();
}
@compute @workgroup_size(1)
fn compute_main() {
sin_fc8bc4();
}