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This CL removes the parsing of a `-` in front of numerics when lexed. This will cause the number to become a UnaryOperator negation then the number instead of a negative number. Bug: tint:1679, tint:1141, tint:1570 Change-Id: I217c0ffcbe5be934c8d56bd83141b47ade83bc60 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106463 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
9 lines
332 B
WebGPU Shading Language
9 lines
332 B
WebGPU Shading Language
enable f16;
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@compute @workgroup_size(1)
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fn f() {
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let a = mat3x3<f16>(vec3<f16>(1.0h, 2.0h, 3.0h), vec3<f16>(4.0h, 5.0h, 6.0h), vec3<f16>(7.0h, 8.0h, 9.0h));
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let b = mat3x3<f16>(vec3<f16>(-(1.0h), -(2.0h), -(3.0h)), vec3<f16>(-(4.0h), -(5.0h), -(6.0h)), vec3<f16>(-(7.0h), -(8.0h), -(9.0h)));
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let r : mat3x3<f16> = (a * b);
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}
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