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This CL removes the parsing of a `-` in front of numerics when lexed. This will cause the number to become a UnaryOperator negation then the number instead of a negative number. Bug: tint:1679, tint:1141, tint:1570 Change-Id: I217c0ffcbe5be934c8d56bd83141b47ade83bc60 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106463 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
7 lines
301 B
WebGPU Shading Language
7 lines
301 B
WebGPU Shading Language
@compute @workgroup_size(1)
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fn f() {
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let a = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0));
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let b = mat3x3<f32>(vec3<f32>(-(1.0), -(2.0), -(3.0)), vec3<f32>(-(4.0), -(5.0), -(6.0)), vec3<f32>(-(7.0), -(8.0), -(9.0)));
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let r : mat3x3<f32> = (a * b);
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}
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