dan sinclair 0acbb4e047 Remove if-break deprecation
This CL removes support or if-break and requires the use of break-if.

Bug: tint:1724
Change-Id: I8311de2f0ce11b5af7fada71d258ae441f9e42f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111100
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-11-23 02:14:05 +00:00

37 lines
674 B
WebGPU Shading Language

var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
i = 2;
loop {
let x_6 : i32 = i;
i = (x_6 + 1);
continuing {
let x_35 : f32 = gl_FragCoord.x;
break if !((x_35 >= 0.0) & false);
}
}
let x_8 : i32 = i;
if ((x_8 == 3)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}