e4877b7e68
AdapterBase will become a (thin) wrapper class in an upcoming patch, allowing a single PhysicalDeviceBase to be wrapped in multiple AdapterBases, each with different toggles and flags. For now, alias AdapterBase to PhysicalDeviceBase. Design doc: https://docs.google.com/document/d/1Ag3UAD6D1OVt9-MwKltzLefVhwKRdX0RqML2etrYVS4/edit Change-Id: Ie77e99508be5285b651aa24ccb412bc9ff8b0111 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130300 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> |
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D3D11Backend.h | ||
D3D12Backend.h | ||
D3DBackend.h | ||
DawnNative.h | ||
MetalBackend.h | ||
NullBackend.h | ||
OpenGLBackend.h | ||
VulkanBackend.h | ||
dawn_native_export.h |