33 lines
1.1 KiB
HLSL
33 lines
1.1 KiB
HLSL
ByteAddressBuffer firstMatrix : register(t0, space0);
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ByteAddressBuffer secondMatrix : register(t1, space0);
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RWByteAddressBuffer resultMatrix : register(u2, space0);
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cbuffer cbuffer_uniforms : register(b3, space0) {
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uint4 uniforms[2];
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};
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struct tint_symbol_1 {
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uint3 global_id : SV_DispatchThreadID;
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};
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[numthreads(2, 2, 1)]
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void main(tint_symbol_1 tint_symbol) {
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const uint3 global_id = tint_symbol.global_id;
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const uint2 resultCell = uint2(global_id.y, global_id.x);
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const uint scalar_offset = (4u) / 4;
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const uint dimInner = uniforms[scalar_offset / 4][scalar_offset % 4];
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const uint scalar_offset_1 = (20u) / 4;
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const uint dimOutter = uniforms[scalar_offset_1 / 4][scalar_offset_1 % 4];
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uint result = 0u;
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{
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uint i = 0u;
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for(; !(!((i < dimInner))); i = (i + 1u)) {
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const uint a = (i + (resultCell.x * dimInner));
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const uint b = (resultCell.y + (i * dimOutter));
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result = (result + (firstMatrix.Load((4u * a)) * secondMatrix.Load((4u * b))));
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}
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}
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const uint index = (resultCell.y + (resultCell.x * dimOutter));
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resultMatrix.Store((4u * index), asuint(result));
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return;
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}
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