mirror of
https://github.com/encounter/dawn-cmake.git
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3a529ce245..9637185c3d
2022-03-19 kkinnunen@apple.com Add ForceGPUSwitch to EGL_ANGLE_power_preference
2022-03-19 lexa.knyazev@gmail.com Metal: Implement ANGLE_base_vertex_base_instance
2022-03-18 syoussefi@chromium.org Test RGB invalidate with user FBOs
2022-03-18 constantine.shablya@collabora.com Vulkan: Implement EGL_KHR_partial_update
2022-03-18 syoussefi@chromium.org Vulkan: Refactor D/S usage tracking in render pass
2022-03-18 jmadill@chromium.org Vulkan: Ignore VUID-vkCmdDraw-None-06538.
2022-03-18 syoussefi@chromium.org Vulkan: Expose advanced blend for non-coherent devices as well
2022-03-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from d01dca1d18d0 to 341ad7e57a3c (2 revisions)
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC enga@google.com on the revert to ensure that a human
is aware of the problem.
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Bug: None
Tbr: enga@google.com
Change-Id: I160d06310e5c7e2f5a7332ff3b10eae09c506325
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/84081
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
- Dawn overview
- Building Dawn
- Contributing to Dawn
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
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59.9%
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18.2%
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17.3%
Go
2.1%
Objective-C++
0.8%
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1.6%