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This CL updates all of the Tint unittests to the new @stage shorter syntax. This also updates the WGSL writer to emit the new short forms instead of using the deprecated form. Bug: tint:1503 Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
32 lines
682 B
WebGPU Shading Language
32 lines
682 B
WebGPU Shading Language
type Arr = array<i32, 6u>;
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struct sspp962805860buildInformationS {
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footprint : vec4<f32>,
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offset : vec4<f32>,
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essence : i32,
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orientation : Arr,
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}
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struct x_B4_BuildInformation {
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passthru : sspp962805860buildInformationS,
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}
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@group(0) @binding(2) var<storage, read> sspp962805860buildInformation : x_B4_BuildInformation;
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fn main_1() {
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var orientation : array<i32, 6u>;
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let x_23 : Arr = sspp962805860buildInformation.passthru.orientation;
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orientation[0i] = x_23[0u];
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orientation[1i] = x_23[1u];
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orientation[2i] = x_23[2u];
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orientation[3i] = x_23[3u];
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orientation[4i] = x_23[4u];
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orientation[5i] = x_23[5u];
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return;
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}
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@fragment
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fn main() {
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main_1();
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}
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