39 lines
592 B
GLSL
39 lines
592 B
GLSL
#version 310 es
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precision mediump float;
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layout(binding = 0, std430) buffer SB_RW_ssbo {
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uint arg_0;
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} sb_rw;
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void atomicAnd_85a8d9() {
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uint res = atomicAnd(sb_rw.arg_0, 1u);
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}
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void fragment_main() {
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atomicAnd_85a8d9();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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layout(binding = 0, std430) buffer SB_RW_ssbo {
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uint arg_0;
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} sb_rw;
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void atomicAnd_85a8d9() {
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uint res = atomicAnd(sb_rw.arg_0, 1u);
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}
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void compute_main() {
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atomicAnd_85a8d9();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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