dawn-cmake/test/tint/builtins/gen/var/textureDimensions/0baa0d.wgsl.expected.wgsl

22 lines
415 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_storage_2d<r32float, write>;
fn textureDimensions_0baa0d() {
var res : vec2<u32> = textureDimensions(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureDimensions_0baa0d();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureDimensions_0baa0d();
}
@compute @workgroup_size(1)
fn compute_main() {
textureDimensions_0baa0d();
}