Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_38bbb9() {
float2 arg_2 = (0.0f).xx;
float res = arg_0.Sample(arg_1, arg_2).x;
}
void fragment_main() {
textureSample_38bbb9();
return;