20 lines
332 B
GLSL
20 lines
332 B
GLSL
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp sampler2D arg_0_arg_1;
|
|
|
|
void textureSampleBias_a161cf() {
|
|
vec2 arg_2 = vec2(0.0f);
|
|
float arg_3 = 1.0f;
|
|
vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec2(0), arg_3);
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSampleBias_a161cf();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|