dawn-cmake/test/tint/builtins/gen/var/textureSampleBias/a161cf.wgsl.expected.glsl

20 lines
332 B
GLSL

#version 310 es
precision mediump float;
uniform highp sampler2D arg_0_arg_1;
void textureSampleBias_a161cf() {
vec2 arg_2 = vec2(0.0f);
float arg_3 = 1.0f;
vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec2(0), arg_3);
}
void fragment_main() {
textureSampleBias_a161cf();
}
void main() {
fragment_main();
return;
}