dawn-cmake/test/tint/expressions/binary/mul/vec3-mat3x3/f32.wgsl

11 lines
170 B
WebGPU Shading Language

struct S {
matrix : mat3x3<f32>,
vector : vec3<f32>,
};
@group(0) @binding(0) var<uniform> data: S;
@fragment
fn main() {
let x = data.vector * data.matrix;
}