8 lines
308 B
WebGPU Shading Language
8 lines
308 B
WebGPU Shading Language
enable f16;
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@compute @workgroup_size(1)
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fn f() {
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let a = mat3x3<f16>(vec3<f16>( 1.h, 2.h, 3.h), vec3<f16>( 4.h, 5.h, 6.h), vec3<f16>( 7.h, 8.h, 9.h));
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let b = mat3x3<f16>(vec3<f16>(-1.h, -2.h, -3.h), vec3<f16>(-4.h, -5.h, -6.h), vec3<f16>(-7.h, -8.h, -9.h));
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let r : mat3x3<f16> = a * b;
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}
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