dawn-cmake/test/tint/expressions/binary/mul/mat3x3-mat3x3/f16.wgsl

8 lines
308 B
WebGPU Shading Language

enable f16;
@compute @workgroup_size(1)
fn f() {
let a = mat3x3<f16>(vec3<f16>( 1.h, 2.h, 3.h), vec3<f16>( 4.h, 5.h, 6.h), vec3<f16>( 7.h, 8.h, 9.h));
let b = mat3x3<f16>(vec3<f16>(-1.h, -2.h, -3.h), vec3<f16>(-4.h, -5.h, -6.h), vec3<f16>(-7.h, -8.h, -9.h));
let r : mat3x3<f16> = a * b;
}