dawn-cmake/test/vk-gl-cts/graphicsfuzz/control-flow-in-function/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct tint_array_wrapper {
float arr[9];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
float3 drawShape_vf2_(constant buf0& x_25, thread float2* const pos) {
bool c2 = false;
bool c3 = false;
bool c4 = false;
bool c5 = false;
bool c6 = false;
int GLF_live4i = 0;
int GLF_live4_looplimiter5 = 0;
float4x2 GLF_live7m42 = float4x2(0.0f);
float3x3 GLF_live7m33 = float3x3(0.0f);
int GLF_live7cols = 0;
int GLF_live7_looplimiter3 = 0;
int GLF_live7rows = 0;
int GLF_live7_looplimiter2 = 0;
int GLF_live7_looplimiter1 = 0;
int GLF_live7c = 0;
int GLF_live7r = 0;
int GLF_live7_looplimiter0 = 0;
int GLF_live7sum_index = 0;
int GLF_live7_looplimiter7 = 0;
int GLF_live7cols_1 = 0;
int GLF_live7rows_1 = 0;
tint_array_wrapper GLF_live7sums = {};
int GLF_live7c_1 = 0;
int GLF_live7r_1 = 0;
int x_180 = 0;
float3x3 indexable = float3x3(0.0f);
float const x_182 = (*(pos)).x;
c2 = (x_182 > 1.0f);
bool const x_184 = c2;
if (x_184) {
return float3(1.0f, 1.0f, 1.0f);
}
float const x_188 = (*(pos)).y;
c3 = (x_188 < 1.0f);
bool const x_190 = c3;
if (x_190) {
return float3(1.0f, 1.0f, 1.0f);
}
float const x_194 = (*(pos)).y;
c4 = (x_194 > 1.0f);
bool const x_196 = c4;
if (x_196) {
return float3(1.0f, 1.0f, 1.0f);
}
float const x_200 = (*(pos)).x;
c5 = (x_200 < 1.0f);
bool const x_202 = c5;
if (x_202) {
return float3(1.0f, 1.0f, 1.0f);
}
float const x_206 = (*(pos)).x;
c6 = ((x_206 + 1.0f) > 1.0f);
bool const x_209 = c6;
if (x_209) {
return float3(1.0f, 1.0f, 1.0f);
}
GLF_live4i = 0;
while (true) {
int const x_39 = GLF_live4i;
if ((x_39 < 4)) {
} else {
break;
}
int const x_40 = GLF_live4_looplimiter5;
if ((x_40 >= 7)) {
break;
}
int const x_41 = GLF_live4_looplimiter5;
GLF_live4_looplimiter5 = (x_41 + 1);
GLF_live7m42 = float4x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f), float2(0.0f, 0.0f), float2(1.0f, 0.0f));
GLF_live7m33 = float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f));
GLF_live7cols = 2;
while (true) {
int const x_43 = GLF_live7cols;
if ((x_43 < 4)) {
} else {
break;
}
int const x_44 = GLF_live7_looplimiter3;
if ((x_44 >= 7)) {
break;
}
int const x_45 = GLF_live7_looplimiter3;
GLF_live7_looplimiter3 = (x_45 + 1);
GLF_live7rows = 2;
while (true) {
int const x_47 = GLF_live7rows;
if ((x_47 < 4)) {
} else {
break;
}
int const x_48 = GLF_live7_looplimiter2;
if ((x_48 >= 7)) {
break;
}
int const x_49 = GLF_live7_looplimiter2;
GLF_live7_looplimiter2 = (x_49 + 1);
GLF_live7_looplimiter1 = 0;
GLF_live7c = 0;
while (true) {
int const x_51 = GLF_live7c;
if ((x_51 < 3)) {
} else {
break;
}
int const x_52 = GLF_live7_looplimiter1;
if ((x_52 >= 7)) {
break;
}
int const x_53 = GLF_live7_looplimiter1;
GLF_live7_looplimiter1 = (x_53 + 1);
GLF_live7r = 0;
while (true) {
int const x_55 = GLF_live7r;
if ((x_55 < 2)) {
} else {
break;
}
int const x_56 = GLF_live7_looplimiter0;
if ((x_56 >= 7)) {
break;
}
int const x_57 = GLF_live7_looplimiter0;
GLF_live7_looplimiter0 = (x_57 + 1);
int const x_59 = GLF_live7c;
int const x_60 = GLF_live7c;
int const x_61 = GLF_live7c;
int const x_62 = GLF_live7r;
int const x_63 = GLF_live7r;
int const x_64 = GLF_live7r;
GLF_live7m33[select(0, x_61, ((x_59 >= 0) & (x_60 < 3)))][select(0, x_64, ((x_62 >= 0) & (x_63 < 3)))] = 1.0f;
float const x_267 = x_25.injectionSwitch.y;
if ((0.0f > x_267)) {
} else {
int const x_65 = GLF_live7c;
int const x_66 = GLF_live7c;
int const x_67 = GLF_live7c;
int const x_68 = GLF_live7r;
int const x_69 = GLF_live7r;
int const x_70 = GLF_live7r;
GLF_live7m42[select(0, x_67, ((x_65 >= 0) & (x_66 < 4)))][select(0, x_70, ((x_68 >= 0) & (x_69 < 2)))] = 1.0f;
}
{
int const x_71 = GLF_live7r;
GLF_live7r = (x_71 + 1);
}
}
{
int const x_73 = GLF_live7c;
GLF_live7c = (x_73 + 1);
}
}
{
int const x_75 = GLF_live7rows;
GLF_live7rows = (x_75 + 1);
}
}
{
int const x_77 = GLF_live7cols;
GLF_live7cols = (x_77 + 1);
}
}
GLF_live7sum_index = 0;
GLF_live7_looplimiter7 = 0;
GLF_live7cols_1 = 2;
while (true) {
int const x_79 = GLF_live7cols_1;
if ((x_79 < 4)) {
} else {
break;
}
int const x_80 = GLF_live7_looplimiter7;
if ((x_80 >= 7)) {
break;
}
int const x_81 = GLF_live7_looplimiter7;
GLF_live7_looplimiter7 = (x_81 + 1);
GLF_live7rows_1 = 2;
int const x_83 = GLF_live7sum_index;
int const x_84 = GLF_live7sum_index;
int const x_85 = GLF_live7sum_index;
GLF_live7sums.arr[select(0, x_85, ((x_83 >= 0) & (x_84 < 9)))] = 0.0f;
GLF_live7c_1 = 0;
while (true) {
int const x_86 = GLF_live7c_1;
if ((x_86 < 1)) {
} else {
break;
}
GLF_live7r_1 = 0;
while (true) {
int const x_87 = GLF_live7r_1;
int const x_88 = GLF_live7rows_1;
if ((x_87 < x_88)) {
} else {
break;
}
int const x_89 = GLF_live7sum_index;
int const x_90 = GLF_live7sum_index;
int const x_91 = GLF_live7sum_index;
int const x_310 = select(0, x_91, ((x_89 >= 0) & (x_90 < 9)));
float3x3 const x_311 = GLF_live7m33;
float3x3 const x_312 = transpose(x_311);
int const x_92 = GLF_live7c_1;
if ((x_92 < 3)) {
x_180 = 1;
} else {
float const x_318 = x_25.injectionSwitch.x;
x_180 = int(x_318);
}
int const x_320 = x_180;
int const x_93 = GLF_live7r_1;
indexable = x_312;
float const x_324 = indexable[x_320][select(0, 1, (x_93 < 3))];
float const x_326 = GLF_live7sums.arr[x_310];
GLF_live7sums.arr[x_310] = (x_326 + x_324);
int const x_94 = GLF_live7sum_index;
int const x_95 = GLF_live7sum_index;
int const x_96 = GLF_live7sum_index;
int const x_332 = select(0, x_96, ((x_94 >= 0) & (x_95 < 9)));
int const x_97 = GLF_live7r_1;
float const x_334 = GLF_live7m42[1][x_97];
float const x_336 = GLF_live7sums.arr[x_332];
GLF_live7sums.arr[x_332] = (x_336 + x_334);
{
int const x_98 = GLF_live7r_1;
GLF_live7r_1 = (x_98 + 1);
}
}
{
int const x_100 = GLF_live7c_1;
GLF_live7c_1 = (x_100 + 1);
}
}
int const x_102 = GLF_live7sum_index;
GLF_live7sum_index = (x_102 + 1);
{
int const x_104 = GLF_live7cols_1;
GLF_live7cols_1 = (x_104 + 1);
}
}
{
int const x_106 = GLF_live4i;
GLF_live4i = (x_106 + 1);
}
}
return float3(1.0f, 1.0f, 1.0f);
}
void main_1(constant buf0& x_25, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
float2 position = 0.0f;
float2 param = 0.0f;
float2 param_1 = 0.0f;
int i = 0;
float2 param_2 = 0.0f;
float const x_161 = x_25.injectionSwitch.x;
if ((x_161 >= 2.0f)) {
float4 const x_165 = *(tint_symbol_5);
position = float2(x_165.x, x_165.y);
float2 const x_167 = position;
param = x_167;
float3 const x_168 = drawShape_vf2_(x_25, &(param));
float2 const x_169 = position;
param_1 = x_169;
float3 const x_170 = drawShape_vf2_(x_25, &(param_1));
i = 25;
while (true) {
int const x_108 = i;
if ((x_108 > 0)) {
} else {
break;
}
float2 const x_177 = position;
param_2 = x_177;
float3 const x_178 = drawShape_vf2_(x_25, &(param_2));
{
int const x_109 = i;
i = (x_109 - 1);
}
}
}
*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_25 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_25, &(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}