74 lines
2.0 KiB
HLSL
74 lines
2.0 KiB
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
cbuffer cbuffer_x_8 : register(b1, space0) {
|
|
uint4 x_8[2];
|
|
};
|
|
cbuffer cbuffer_x_10 : register(b0, space0) {
|
|
uint4 x_10[1];
|
|
};
|
|
|
|
void main_1() {
|
|
float f0 = 0.0f;
|
|
float s1 = 0.0f;
|
|
float f1 = 0.0f;
|
|
bool x_72 = false;
|
|
bool x_73_phi = false;
|
|
f0 = (10.0f - (0.000001f * floor((10.0f / 0.000001f))));
|
|
s1 = 9.99999935e-39f;
|
|
if ((s1 == 0.0f)) {
|
|
s1 = 1.0f;
|
|
}
|
|
bool x_62 = false;
|
|
bool x_71 = false;
|
|
bool x_63_phi = false;
|
|
bool x_72_phi = false;
|
|
const float x_42 = s1;
|
|
f1 = (10.0f - (x_42 * floor((10.0f / x_42))));
|
|
const bool x_48 = (isinf(f1) | (s1 == 1.0f));
|
|
x_73_phi = x_48;
|
|
if (!(x_48)) {
|
|
const bool x_54 = (f0 == f1);
|
|
x_63_phi = x_54;
|
|
if (!(x_54)) {
|
|
x_62 = ((f0 > 0.99000001f) & (f0 < 0.01f));
|
|
x_63_phi = x_62;
|
|
}
|
|
const bool x_63 = x_63_phi;
|
|
x_72_phi = x_63;
|
|
if (!(x_63)) {
|
|
x_71 = ((f1 > 0.99000001f) & (f1 < 0.01f));
|
|
x_72_phi = x_71;
|
|
}
|
|
x_72 = x_72_phi;
|
|
x_73_phi = x_72;
|
|
}
|
|
if ((x_73_phi | (f1 == 10.0f))) {
|
|
const int x_81 = asint(x_8[1].x);
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
const int x_84 = asint(x_8[scalar_offset / 4][scalar_offset % 4]);
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
const int x_87 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
const int x_90 = asint(x_8[1].x);
|
|
x_GLF_color = float4(float(x_81), float(x_84), float(x_87), float(x_90));
|
|
} else {
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
const int x_94 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
const float x_95 = float(x_94);
|
|
x_GLF_color = float4(x_95, x_95, x_95, x_95);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol main() {
|
|
main_1();
|
|
const main_out tint_symbol_1 = {x_GLF_color};
|
|
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
|
|
return tint_symbol_3;
|
|
}
|