dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-apfloat-module-small-nu.../0-opt.wgsl.expected.hlsl

89 lines
2.2 KiB
HLSL

static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[2];
};
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[1];
};
void main_1() {
float f0 = 0.0f;
float s1 = 0.0f;
float f1 = 0.0f;
bool x_72 = false;
bool x_73_phi = false;
f0 = (10.0f % 0.000001f);
s1 = 9.99999935e-39f;
if ((s1 == 0.0f)) {
s1 = 1.0f;
}
bool x_62 = false;
bool x_71 = false;
bool x_63_phi = false;
bool x_72_phi = false;
f1 = (10.0f % s1);
bool tint_tmp = isinf(f1);
if (!tint_tmp) {
tint_tmp = (s1 == 1.0f);
}
const bool x_48 = (tint_tmp);
x_73_phi = x_48;
if (!(x_48)) {
const bool x_54 = (f0 == f1);
x_63_phi = x_54;
if (!(x_54)) {
bool tint_tmp_1 = (f0 > 0.99000001f);
if (tint_tmp_1) {
tint_tmp_1 = (f0 < 0.01f);
}
x_62 = (tint_tmp_1);
x_63_phi = x_62;
}
const bool x_63 = x_63_phi;
x_72_phi = x_63;
if (!(x_63)) {
bool tint_tmp_2 = (f1 > 0.99000001f);
if (tint_tmp_2) {
tint_tmp_2 = (f1 < 0.01f);
}
x_71 = (tint_tmp_2);
x_72_phi = x_71;
}
x_72 = x_72_phi;
x_73_phi = x_72;
}
bool tint_tmp_3 = x_73_phi;
if (!tint_tmp_3) {
tint_tmp_3 = (f1 == 10.0f);
}
if ((tint_tmp_3)) {
const int x_81 = asint(x_8[1].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_84 = asint(x_8[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_87 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const int x_90 = asint(x_8[1].x);
x_GLF_color = float4(float(x_81), float(x_84), float(x_87), float(x_90));
} else {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_94 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float x_95 = float(x_94);
x_GLF_color = float4(x_95, x_95, x_95, x_95);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}