dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-array-accesses-clamp/0-opt.spvasm.expected.wgsl

73 lines
1.8 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 1>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr_1;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> gl_FragCoord : vec4<f32>;
[[group(0), binding(1)]] var<uniform> x_11 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var arr : array<i32, 3>;
var a : i32;
var b : i32;
var c : i32;
let x_40 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_42 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_44 : i32 = x_7.x_GLF_uniform_int_values[1];
arr = array<i32, 3>(x_40, x_42, x_44);
let x_47 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_49 : i32 = arr[x_47];
a = x_49;
let x_50 : i32 = a;
b = (x_50 - 1);
let x_53 : f32 = gl_FragCoord.x;
let x_55 : f32 = x_11.x_GLF_uniform_float_values[0];
if ((x_53 < x_55)) {
let x_59 : i32 = b;
b = (x_59 + 1);
}
let x_62 : i32 = x_7.x_GLF_uniform_int_values[0];
c = x_62;
let x_63 : i32 = c;
let x_65 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_67 : i32 = x_7.x_GLF_uniform_int_values[2];
let x_69 : i32 = b;
arr[clamp(x_63, x_65, x_67)] = x_69;
let x_72 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_74 : i32 = arr[x_72];
let x_77 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_79 : i32 = arr[x_77];
let x_82 : i32 = x_7.x_GLF_uniform_int_values[1];
let x_84 : i32 = arr[x_82];
let x_87 : i32 = x_7.x_GLF_uniform_int_values[2];
let x_89 : i32 = arr[x_87];
x_GLF_color = vec4<f32>(f32(x_74), f32(x_79), f32(x_84), f32(x_89));
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}