77 lines
2.6 KiB
HLSL
77 lines
2.6 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
|
|
uint4 x_6[2];
|
|
};
|
|
cbuffer cbuffer_x_9 : register(b1, space0) {
|
|
uint4 x_9[3];
|
|
};
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
void main_1() {
|
|
float sums[3] = (float[3])0;
|
|
int i = 0;
|
|
float2x4 indexable = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
|
const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
|
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
|
const float x_42 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
|
const float x_44 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
|
const float tint_symbol_4[3] = {x_40, x_42, x_44};
|
|
sums = tint_symbol_4;
|
|
i = 0;
|
|
while (true) {
|
|
const int x_50 = i;
|
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
|
const int x_52 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
|
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
|
|
const int x_54 = asint(x_9[scalar_offset_4 / 4][scalar_offset_4 % 4]);
|
|
if ((x_50 < clamp(x_52, x_54, 2))) {
|
|
} else {
|
|
break;
|
|
}
|
|
const int x_59 = asint(x_9[2].x);
|
|
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
|
|
const float x_61 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
|
|
const int x_65 = i;
|
|
const int x_67 = asint(x_9[1].x);
|
|
indexable = float2x4(float4(x_61, 0.0f, 0.0f, 0.0f), float4(0.0f, x_61, 0.0f, 0.0f));
|
|
const float x_69 = indexable[x_65][x_67];
|
|
const float x_71 = sums[x_59];
|
|
sums[x_59] = (x_71 + x_69);
|
|
{
|
|
i = (i + 1);
|
|
}
|
|
}
|
|
const int x_77 = asint(x_9[2].x);
|
|
const float x_79 = sums[x_77];
|
|
const float x_81 = asfloat(x_6[1].x);
|
|
if ((x_79 == x_81)) {
|
|
const uint scalar_offset_6 = ((16u * uint(0))) / 4;
|
|
const int x_87 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]);
|
|
const int x_90 = asint(x_9[1].x);
|
|
const int x_93 = asint(x_9[1].x);
|
|
const uint scalar_offset_7 = ((16u * uint(0))) / 4;
|
|
const int x_96 = asint(x_9[scalar_offset_7 / 4][scalar_offset_7 % 4]);
|
|
x_GLF_color = float4(float(x_87), float(x_90), float(x_93), float(x_96));
|
|
} else {
|
|
const int x_100 = asint(x_9[1].x);
|
|
const float x_101 = float(x_100);
|
|
x_GLF_color = float4(x_101, x_101, x_101, x_101);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol {
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
};
|
|
|
|
tint_symbol main() {
|
|
main_1();
|
|
const main_out tint_symbol_1 = {x_GLF_color};
|
|
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
|
|
return tint_symbol_5;
|
|
}
|