dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-double-if-true-in-loop/0-opt.spvasm.expected.wgsl

66 lines
1.4 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_() -> i32 {
var i : i32;
let x_53 : i32 = x_7.x_GLF_uniform_int_values[0];
i = x_53;
loop {
let x_58 : i32 = i;
i = (x_58 + 1);
if (true) {
if (true) {
let x_65 : i32 = x_7.x_GLF_uniform_int_values[2];
return x_65;
}
}
continuing {
let x_66 : i32 = i;
let x_68 : i32 = x_7.x_GLF_uniform_int_values[1];
if ((x_66 < x_68)) {
} else {
break;
}
}
}
let x_71 : i32 = x_7.x_GLF_uniform_int_values[0];
return x_71;
}
fn main_1() {
let x_27 : i32 = func_();
let x_29 : i32 = x_7.x_GLF_uniform_int_values[2];
if ((x_27 == x_29)) {
let x_35 : i32 = x_7.x_GLF_uniform_int_values[2];
let x_38 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_41 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_44 : i32 = x_7.x_GLF_uniform_int_values[2];
x_GLF_color = vec4<f32>(f32(x_35), f32(x_38), f32(x_41), f32(x_44));
} else {
let x_48 : i32 = x_7.x_GLF_uniform_int_values[0];
let x_49 : f32 = f32(x_48);
x_GLF_color = vec4<f32>(x_49, x_49, x_49, x_49);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}