dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-folding-rules-merge-sub.../0-opt.spvasm.expected.hlsl

38 lines
705 B
HLSL

static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
bool b = false;
int i = 0;
float a = 0.0f;
b = false;
i = 1;
{
for(; (i > 0); i = (i - 1)) {
a = (1.0f + float(i));
if (((2.0f - a) == 0.0f)) {
b = true;
}
}
}
if (b) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}