dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-if-switch-fallthrough/0.spvasm.expected.wgsl

60 lines
1.4 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> gl_FragCoord : vec4<f32>;
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
fn main_1() {
let x_31 : f32 = x_6.x_GLF_uniform_float_values[1];
x_GLF_color = vec4<f32>(x_31, x_31, x_31, x_31);
let x_34 : f32 = gl_FragCoord.y;
let x_36 : f32 = x_6.x_GLF_uniform_float_values[0];
if ((x_34 >= x_36)) {
let x_41 : i32 = x_8.x_GLF_uniform_int_values[1];
switch(x_41) {
case 0, 16: {
let x_45 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_46 : f32 = f32(x_45);
let x_47 : f32 = f32(x_41);
x_GLF_color = vec4<f32>(x_46, x_47, x_47, x_46);
}
default: {
}
}
}
let x_50 : i32 = x_8.x_GLF_uniform_int_values[1];
let x_52 : i32 = x_8.x_GLF_uniform_int_values[0];
if ((x_50 == x_52)) {
x_GLF_color = vec4<f32>(x_36, x_36, x_36, x_36);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}