dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-if-true-discard-in-do-w.../0-opt.wgsl.expected.wgsl

59 lines
1.1 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
a = 1;
loop {
let x_29 : i32 = a;
let x_31 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_29 >= x_31)) {
break;
}
if (true) {
discard;
}
let x_37 : i32 = a;
a = (x_37 + 1);
continuing {
let x_39 : i32 = a;
if ((x_39 != 1)) {
} else {
break;
}
}
}
let x_41 : i32 = a;
if ((x_41 == 1)) {
let x_47 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_50 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_53 : i32 = x_6.x_GLF_uniform_int_values[1];
x_GLF_color = vec4<f32>(1.0, f32(x_47), f32(x_50), f32(x_53));
} else {
let x_57 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_58 : f32 = f32(x_57);
x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}