48 lines
1000 B
HLSL
48 lines
1000 B
HLSL
cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int a[3] = (int[3])0;
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int b = 0;
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int c = 0;
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a[0] = 1;
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a[1] = 2;
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a[2] = 3;
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b = 0;
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const int x_38 = asint(x_8[0].x);
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const int x_40 = a[x_38];
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c = x_40;
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if ((c > 1)) {
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x_GLF_color = float4(0.0f, 1.0f, 1.0f, 0.0f);
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b = (b + 1);
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}
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const int x_48 = (b + 1);
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b = x_48;
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const int x_50_save = clamp(x_48, 0, 2);
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const int x_51 = a[x_50_save];
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a[x_50_save] = (x_51 + 1);
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const int x_54 = a[2];
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if ((x_54 == 4)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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