95 lines
3.3 KiB
HLSL
95 lines
3.3 KiB
HLSL
cbuffer cbuffer_x_6 : register(b1, space0) {
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uint4 x_6[3];
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};
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cbuffer cbuffer_x_10 : register(b0, space0) {
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uint4 x_10[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int A[2] = (int[2])0;
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int i = 0;
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int a = 0;
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float2 v1 = float2(0.0f, 0.0f);
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float2 v2 = float2(0.0f, 0.0f);
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int b = 0;
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const int x_46 = asint(x_6[2].x);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_48 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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A[x_46] = x_48;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_51 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const int x_53 = asint(x_6[1].x);
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A[x_51] = x_53;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_56 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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i = x_56;
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while (true) {
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const int x_61 = i;
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const int x_63 = asint(x_6[2].x);
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if ((x_61 > x_63)) {
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} else {
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break;
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}
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i = (i - 1);
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}
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const float x_69 = asfloat(x_10[1].x);
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const float x_71 = asfloat(x_10[1].x);
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const int x_76 = A[((x_69 >= x_71) ? 1 : i)];
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a = x_76;
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_78 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const int x_80 = a;
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_84 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const int x_87 = asint(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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const float x_91 = asfloat(x_10[1].x);
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const uint scalar_offset_6 = ((16u * uint(0))) / 4;
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const float x_93 = asfloat(x_10[scalar_offset_6 / 4][scalar_offset_6 % 4]);
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v1 = (bool2((x_91 < x_93), true) ? float2(float(x_84), float(x_87)) : float2(float(x_78), float(x_80)));
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const int x_98 = asint(x_6[2].x);
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const float x_100 = v1[x_98];
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const uint scalar_offset_7 = ((16u * uint(0))) / 4;
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const int x_103 = asint(x_6[scalar_offset_7 / 4][scalar_offset_7 % 4]);
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const float x_105 = v1[x_103];
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v2 = (bool2(false, false) ? float2(x_105, x_105) : float2(x_100, x_100));
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const int x_109 = asint(x_6[1].x);
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const float x_110 = float(x_109);
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const uint scalar_offset_8 = ((16u * uint(0))) / 4;
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const int x_113 = asint(x_6[scalar_offset_8 / 4][scalar_offset_8 % 4]);
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const float x_114 = float(x_113);
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const int x_121 = A[int(clamp(float2(x_110, x_110), float2(x_114, x_114), v2).x)];
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b = x_121;
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const int x_122 = b;
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const int x_124 = asint(x_6[1].x);
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if ((x_122 == x_124)) {
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const uint scalar_offset_9 = ((16u * uint(0))) / 4;
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const int x_130 = asint(x_6[scalar_offset_9 / 4][scalar_offset_9 % 4]);
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const int x_133 = asint(x_6[2].x);
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const int x_136 = asint(x_6[2].x);
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const uint scalar_offset_10 = ((16u * uint(0))) / 4;
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const int x_139 = asint(x_6[scalar_offset_10 / 4][scalar_offset_10 % 4]);
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x_GLF_color = float4(float(x_130), float(x_133), float(x_136), float(x_139));
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} else {
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const int x_143 = asint(x_6[2].x);
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const float x_144 = float(x_143);
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x_GLF_color = float4(x_144, x_144, x_144, x_144);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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