dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-instructions-for-if-les.../0-opt.wgsl.expected.wgsl

64 lines
1.3 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf1 {
x_GLF_uniform_int_values : Arr;
};
type Arr_1 = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr_1;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(1)]] var<uniform> x_5 : buf1;
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
fn main_1() {
var i : i32;
let x_29 : i32 = x_5.x_GLF_uniform_int_values[0];
let x_30 : f32 = f32(x_29);
x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30);
let x_33 : i32 = x_5.x_GLF_uniform_int_values[0];
i = x_33;
loop {
let x_38 : i32 = i;
let x_40 : i32 = x_5.x_GLF_uniform_int_values[1];
if ((x_38 < x_40)) {
} else {
break;
}
let x_44 : f32 = x_8.x_GLF_uniform_float_values[1];
let x_45 : i32 = i;
if (!((x_44 <= f32(x_45)))) {
let x_52 : f32 = x_8.x_GLF_uniform_float_values[0];
let x_53 : i32 = i;
let x_55 : i32 = i;
let x_58 : f32 = x_8.x_GLF_uniform_float_values[0];
let x_60 : vec4<f32> = x_GLF_color;
x_GLF_color = (x_60 + vec4<f32>(x_52, f32(x_53), f32(x_55), x_58));
}
continuing {
let x_62 : i32 = i;
i = (x_62 + 1);
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}