84 lines
2.5 KiB
HLSL
84 lines
2.5 KiB
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[3];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_9 : register(b1, space0) {
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uint4 x_9[2];
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};
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void main_1() {
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int i = 0;
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const int x_37 = asint(x_6[1].x);
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const float x_38 = float(x_37);
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x_GLF_color = float4(x_38, x_38, x_38, x_38);
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const int x_41 = asint(x_6[1].x);
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i = x_41;
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while (true) {
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const int x_46 = i;
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const int x_48 = asint(x_6[2].x);
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if ((x_46 < x_48)) {
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} else {
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break;
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}
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const float x_52 = gl_FragCoord.y;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_54 = asfloat(x_9[scalar_offset / 4][scalar_offset % 4]);
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if ((x_52 < x_54)) {
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const float x_59 = gl_FragCoord.x;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_61 = asfloat(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_59 < x_61)) {
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return;
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}
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const float x_66 = asfloat(x_9[1].x);
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const float x_68 = asfloat(x_9[1].x);
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if ((x_66 > x_68)) {
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return;
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}
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discard;
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}
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const float x_73 = asfloat(x_9[1].x);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_75 = asfloat(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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if ((x_73 > x_75)) {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_80 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const int x_83 = asint(x_6[1].x);
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const int x_86 = asint(x_6[1].x);
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_89 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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x_GLF_color = float4(float(x_80), float(x_83), float(x_86), float(x_89));
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break;
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}
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const float x_93 = asfloat(x_9[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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if ((x_93 < 0.0f)) {
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discard;
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}
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{
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i = (i + 1);
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_6;
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}
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