184 lines
4.5 KiB
Plaintext
184 lines
4.5 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ int one;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
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int a = 0;
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int i0 = 0;
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int i1 = 0;
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int i2 = 0;
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int i3 = 0;
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int i4 = 0;
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int i5 = 0;
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int i6 = 0;
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int i7 = 0;
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int i8_1 = 0;
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int i9 = 0;
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a = 0;
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i0 = 0;
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while (true) {
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int const x_40 = i0;
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int const x_42 = x_7.one;
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if ((x_40 < x_42)) {
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} else {
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break;
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}
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i1 = 0;
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while (true) {
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int const x_49 = i1;
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int const x_51 = x_7.one;
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if ((x_49 < x_51)) {
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} else {
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break;
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}
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i2 = 0;
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while (true) {
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int const x_58 = i2;
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int const x_60 = x_7.one;
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if ((x_58 < x_60)) {
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} else {
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break;
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}
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i3 = 0;
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while (true) {
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int const x_67 = i3;
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int const x_69 = x_7.one;
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if ((x_67 < (x_69 + 2))) {
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} else {
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break;
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}
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i4 = 0;
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while (true) {
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int const x_77 = i4;
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int const x_79 = x_7.one;
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if ((x_77 < x_79)) {
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} else {
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break;
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}
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i5 = 0;
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while (true) {
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int const x_86 = i5;
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int const x_88 = x_7.one;
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if ((x_86 < x_88)) {
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} else {
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break;
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}
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while (true) {
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int const x_96 = x_7.one;
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if ((x_96 > 0)) {
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} else {
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break;
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}
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i6 = 0;
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while (true) {
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int const x_103 = i6;
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int const x_105 = x_7.one;
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if ((x_103 < x_105)) {
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} else {
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break;
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}
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i7 = 0;
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while (true) {
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int const x_112 = i7;
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int const x_114 = x_7.one;
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if ((x_112 < x_114)) {
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} else {
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break;
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}
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i8_1 = 0;
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while (true) {
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int const x_121 = i8_1;
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int const x_123 = x_7.one;
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if ((x_121 < x_123)) {
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} else {
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break;
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}
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i9 = 0;
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while (true) {
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int const x_130 = i9;
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int const x_132 = x_7.one;
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if ((x_130 < x_132)) {
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} else {
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break;
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}
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int const x_135 = a;
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a = (x_135 + 1);
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{
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int const x_137 = i9;
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i9 = (x_137 + 1);
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}
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}
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{
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int const x_139 = i8_1;
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i8_1 = (x_139 + 1);
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}
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}
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{
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int const x_141 = i7;
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i7 = (x_141 + 1);
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}
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}
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{
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int const x_143 = i6;
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i6 = (x_143 + 1);
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}
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}
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break;
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}
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{
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int const x_145 = i5;
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i5 = (x_145 + 1);
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}
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}
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{
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int const x_147 = i4;
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i4 = (x_147 + 1);
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}
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}
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{
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int const x_149 = i3;
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i3 = (x_149 + 1);
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}
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}
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{
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int const x_151 = i2;
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i2 = (x_151 + 1);
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}
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}
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{
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int const x_153 = i1;
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i1 = (x_153 + 1);
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}
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}
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{
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int const x_155 = i0;
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i0 = (x_155 + 1);
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}
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}
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int const x_157 = a;
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if ((x_157 == 3)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_7, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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