84 lines
2.4 KiB
Plaintext
84 lines
2.4 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct buf0 {
|
|
/* 0x0000 */ float one;
|
|
};
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_2 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(constant buf0& x_8, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
|
|
float2 a = 0.0f;
|
|
float3 b = 0.0f;
|
|
bool x_105 = false;
|
|
bool x_111 = false;
|
|
bool x_106_phi = false;
|
|
bool x_112_phi = false;
|
|
a = float2(1.0f, 1.0f);
|
|
b = float3(0.0f, 0.0f, 0.0f);
|
|
float const x_52 = (*(tint_symbol_5)).y;
|
|
if ((int(x_52) < 40)) {
|
|
b = float3(0.100000001f, 0.100000001f, 0.100000001f);
|
|
} else {
|
|
float const x_59 = (*(tint_symbol_5)).y;
|
|
if ((int(x_59) < 60)) {
|
|
b = float3(0.200000003f, 0.200000003f, 0.200000003f);
|
|
} else {
|
|
float const x_66 = (*(tint_symbol_5)).y;
|
|
if ((x_66 < 80.0f)) {
|
|
float const x_72 = a.x;
|
|
float const x_74 = x_8.one;
|
|
b = (cos((float3(x_72, x_72, x_72) + float3(x_74, x_74, x_74))) + float3(0.01f, 0.01f, 0.01f));
|
|
} else {
|
|
float const x_82 = (*(tint_symbol_5)).y;
|
|
if ((int(x_82) < 100)) {
|
|
float const x_89 = x_8.one;
|
|
b = cos(float3(x_89, x_89, x_89));
|
|
} else {
|
|
float const x_93 = (*(tint_symbol_5)).y;
|
|
if ((int(x_93) < 500)) {
|
|
b = float3(0.540302277f, 0.540302277f, -0.99996084f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
float const x_99 = b.x;
|
|
bool const x_100 = (x_99 < 1.019999981f);
|
|
x_106_phi = x_100;
|
|
if (x_100) {
|
|
float const x_104 = b.y;
|
|
x_105 = (x_104 < 1.019999981f);
|
|
x_106_phi = x_105;
|
|
}
|
|
bool const x_106 = x_106_phi;
|
|
x_112_phi = x_106;
|
|
if (x_106) {
|
|
float const x_110 = b.z;
|
|
x_111 = (x_110 < 1.019999981f);
|
|
x_112_phi = x_111;
|
|
}
|
|
bool const x_112 = x_112_phi;
|
|
if (x_112) {
|
|
*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
} else {
|
|
*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
return;
|
|
}
|
|
|
|
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]]) {
|
|
thread float4 tint_symbol_7 = 0.0f;
|
|
thread float4 tint_symbol_8 = 0.0f;
|
|
tint_symbol_7 = gl_FragCoord_param;
|
|
main_1(x_8, &(tint_symbol_7), &(tint_symbol_8));
|
|
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
|
|
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
|
|
return tint_symbol_4;
|
|
}
|
|
|