dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-sinh-ldexp/0-opt.spvasm.expected.wgsl

72 lines
1.8 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 4>;
[[block]]
struct buf1 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr_1;
};
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
[[group(0), binding(0)]] var<uniform> x_9 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var v1 : vec2<f32>;
var v2 : vec2<i32>;
var v3 : vec2<f32>;
var x_66 : bool;
var x_67_phi : bool;
let x_41 : f32 = x_6.x_GLF_uniform_float_values[2];
let x_43 : f32 = x_6.x_GLF_uniform_float_values[3];
v1 = sinh(vec2<f32>(x_41, x_43));
let x_47 : i32 = x_9.x_GLF_uniform_int_values[0];
v2 = vec2<i32>(x_47, -3000);
let x_49 : vec2<f32> = v1;
let x_50 : vec2<i32> = v2;
v3 = ldexp(x_49, x_50);
let x_53 : f32 = v3.y;
x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53);
let x_56 : f32 = v3.x;
let x_58 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_59 : bool = (x_56 > x_58);
x_67_phi = x_59;
if (x_59) {
let x_63 : f32 = v3.x;
let x_65 : f32 = x_6.x_GLF_uniform_float_values[1];
x_66 = (x_63 < x_65);
x_67_phi = x_66;
}
let x_67 : bool = x_67_phi;
if (x_67) {
let x_72 : i32 = x_9.x_GLF_uniform_int_values[0];
let x_75 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_78 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_81 : i32 = x_9.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_72), f32(x_75), f32(x_78), f32(x_81));
} else {
let x_85 : i32 = x_9.x_GLF_uniform_int_values[1];
let x_86 : f32 = f32(x_85);
x_GLF_color = vec4<f32>(x_86, x_86, x_86, x_86);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}