56 lines
1.9 KiB
HLSL
56 lines
1.9 KiB
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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cbuffer cbuffer_x_8 : register(b1, space0) {
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uint4 x_8[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float2x2 m24 = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
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float a = 0.0f;
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float2 v2 = float2(0.0f, 0.0f);
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float2 v3 = float2(0.0f, 0.0f);
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_42 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const float x_44 = asfloat(x_8[0].x);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_47 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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m24 = float2x2(float2(x_40, x_42), float2((x_44 * 1.0f), x_47));
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a = m24[0u].x;
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v2 = float2(asfloat(0xff800000u), 1.0f);
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v3 = reflect(v2, float2(a, 1.0f));
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const float x_58 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const float2 x_59 = v3;
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const float x_61 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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x_GLF_color = float4(x_58, x_59.x, x_59.y, x_61);
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const float x_66 = asfloat(x_8[0].y);
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const float x_68 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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if ((x_66 == x_68)) {
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const float4 x_73 = x_GLF_color;
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x_GLF_color = float4(x_73.x, float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).y, x_73.w);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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