dawn-cmake/test/vk-gl-cts/graphicsfuzz/discard-in-loop/0-opt.wgsl.expected.wgsl

63 lines
1.1 KiB
WebGPU Shading Language

var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn x_47() {
discard;
}
fn main_1() {
loop {
var x_30_phi : i32;
var x_48_phi : bool;
x_30_phi = 0;
loop {
var x_31 : i32;
let x_30 : i32 = x_30_phi;
x_48_phi = false;
if ((x_30 < 10)) {
} else {
break;
}
let x_37 : f32 = gl_FragCoord.y;
if ((x_37 < 0.0)) {
let x_42 : f32 = gl_FragCoord.x;
if ((x_42 < 0.0)) {
x_48_phi = false;
break;
} else {
continue;
}
continue;
}
x_47();
x_48_phi = true;
break;
continuing {
x_31 = (x_30 + 1);
x_30_phi = x_31;
}
}
let x_48 : bool = x_48_phi;
if (x_48) {
break;
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
break;
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}