86 lines
1.8 KiB
WebGPU Shading Language
86 lines
1.8 KiB
WebGPU Shading Language
[[block]]
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struct buf0 {
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injectionSwitch : vec2<f32>;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var k : i32;
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var GLF_dead0j : i32;
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var donor_replacementGLF_dead0stack : array<i32, 10>;
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var donor_replacementGLF_dead0top : i32;
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var x_54 : i32;
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var matrix_b : vec4<f32>;
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var b : i32;
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k = 0;
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loop {
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let x_12 : i32 = k;
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if ((x_12 < 4)) {
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} else {
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break;
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}
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let x_62 : f32 = x_6.injectionSwitch.y;
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if ((0.0 > x_62)) {
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GLF_dead0j = 1;
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loop {
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let x_13 : i32 = donor_replacementGLF_dead0stack[0];
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if ((1 <= x_13)) {
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} else {
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break;
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}
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}
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let x_14 : i32 = donor_replacementGLF_dead0top;
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let x_15 : i32 = donor_replacementGLF_dead0top;
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if (((x_14 >= 0) & (x_15 < 9))) {
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let x_16 : i32 = donor_replacementGLF_dead0top;
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let x_17 : i32 = (x_16 + 1);
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donor_replacementGLF_dead0top = x_17;
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x_54 = x_17;
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} else {
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x_54 = 0;
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}
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let x_18 : i32 = x_54;
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donor_replacementGLF_dead0stack[x_18] = 1;
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}
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matrix_b = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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b = 3;
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loop {
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let x_19 : i32 = b;
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if ((x_19 >= 0)) {
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} else {
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break;
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}
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let x_20 : i32 = b;
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let x_21 : i32 = b;
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let x_87 : f32 = matrix_b[x_21];
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matrix_b[x_20] = (x_87 - 1.0);
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continuing {
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let x_22 : i32 = b;
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b = (x_22 - 1);
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}
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}
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continuing {
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let x_24 : i32 = k;
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k = (x_24 + 1);
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}
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}
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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