dawn-cmake/test/vk-gl-cts/graphicsfuzz/smoothstep-after-loop/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
int GLF_live9r = 0;
float g = 0.0f;
while (true) {
if (true) {
} else {
break;
}
if (true) {
break;
}
int const x_31 = GLF_live9r;
int const x_32 = clamp(x_31, 0, 1);
}
g = 3.0f;
float const x_33 = g;
*(tint_symbol_4) = float4(smoothstep(0.0f, 1.0f, x_33), 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}