dawn-cmake/test/vk-gl-cts/graphicsfuzz/struct-controlled-loop/0-opt.spvasm.expected.hlsl

50 lines
1002 B
HLSL

struct S {
int f0;
bool3 f1;
};
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
S ll = (S)0;
float sums[9] = (float[9])0;
const S tint_symbol_3 = {0, bool3(true, true, true)};
ll = tint_symbol_3;
while (true) {
const S x_12 = ll;
const float x_45 = asfloat(x_7[0].y);
if ((x_12.f0 != int(x_45))) {
} else {
break;
}
sums[0] = 0.0f;
{
const S x_13 = ll;
S x_51_1 = ll;
x_51_1.f0 = (x_13.f0 + 1);
ll = x_51_1;
}
}
const float x_53 = sums[0];
const float2 x_54 = float2(x_53, x_53);
x_GLF_color = float4(1.0f, x_54.x, x_54.y, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}