50 lines
1002 B
HLSL
50 lines
1002 B
HLSL
struct S {
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int f0;
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bool3 f1;
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};
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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S ll = (S)0;
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float sums[9] = (float[9])0;
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const S tint_symbol_3 = {0, bool3(true, true, true)};
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ll = tint_symbol_3;
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while (true) {
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const S x_12 = ll;
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const float x_45 = asfloat(x_7[0].y);
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if ((x_12.f0 != int(x_45))) {
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} else {
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break;
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}
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sums[0] = 0.0f;
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{
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const S x_13 = ll;
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S x_51_1 = ll;
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x_51_1.f0 = (x_13.f0 + 1);
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ll = x_51_1;
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}
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}
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const float x_53 = sums[0];
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const float2 x_54 = float2(x_53, x_53);
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x_GLF_color = float4(1.0f, x_54.x, x_54.y, 1.0f);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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