dawn-cmake/test/vk-gl-cts/graphicsfuzz/two-loops-matrix/0.spvasm.expected.hlsl

59 lines
1.3 KiB
HLSL

void set_float4(inout float4 vec, int idx, float val) {
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec;
}
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int x = 0;
float4 matrix_u = float4(0.0f, 0.0f, 0.0f, 0.0f);
int b = 0;
float4 matrix_b = float4(0.0f, 0.0f, 0.0f, 0.0f);
float4 x_42 = float4(0.0f, 0.0f, 0.0f, 0.0f);
x = 4;
{
for(; (x >= 1); x = (x - 1)) {
set_float4(matrix_u, x, 1.0f);
}
}
b = 4;
while (true) {
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_55 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]);
if ((x_55 < -1.0f)) {
} else {
break;
}
const int x_14 = b;
if ((b > 1)) {
x_42 = min(matrix_b, matrix_b);
} else {
x_42 = matrix_u;
}
const float x_67 = x_42.y;
set_float4(matrix_b, x_14, x_67);
{
b = (b - 1);
}
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}