dawn-cmake/test/vk-gl-cts/graphicsfuzz/two-nested-infinite-loops-d.../0-opt.wgsl.expected.wgsl

54 lines
822 B
WebGPU Shading Language

[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn mand_() -> vec3<f32> {
var k : i32;
k = 0;
loop {
if (true) {
} else {
break;
}
discard;
}
return vec3<f32>(1.0, 1.0, 1.0);
}
fn main_1() {
var j : i32;
let x_37 : f32 = x_7.injectionSwitch.x;
let x_39 : f32 = x_7.injectionSwitch.y;
if ((x_37 > x_39)) {
j = 0;
loop {
if (true) {
} else {
break;
}
continuing {
let x_46 : vec3<f32> = mand_();
}
}
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}