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This CL implements f16 in uniform and storage address space, allowing using f16 types in uniform and storage buffers on all backends. Tint uint tests and Dawn E2E tests are added to validate the f16 types work as expected. Bug: tint:1473, tint:1502 Change-Id: I15e3de1033d3727f2ea33f4657f682c5f13c2153 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106320 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com> Reviewed-by: Ben Clayton <bclayton@google.com>
65 lines
1.2 KiB
GLSL
65 lines
1.2 KiB
GLSL
#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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layout(binding = 0, std430) buffer SB_RW_ssbo {
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float16_t arg_0[];
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} sb_rw;
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void arrayLength_cbd6b5() {
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uint res = uint(sb_rw.arg_0.length());
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}
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vec4 vertex_main() {
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arrayLength_cbd6b5();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision mediump float;
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layout(binding = 0, std430) buffer SB_RW_ssbo {
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float16_t arg_0[];
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} sb_rw;
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void arrayLength_cbd6b5() {
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uint res = uint(sb_rw.arg_0.length());
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}
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void fragment_main() {
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arrayLength_cbd6b5();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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layout(binding = 0, std430) buffer SB_RW_ssbo {
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float16_t arg_0[];
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} sb_rw;
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void arrayLength_cbd6b5() {
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uint res = uint(sb_rw.arg_0.length());
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}
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void compute_main() {
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arrayLength_cbd6b5();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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