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The value of 1 for the `asin` is providing a slightly different result on OSX compared to the Windows and Linux results. This CL updates the test case to use asin(0.479425538604) = 0.5 Bug: tint:1581 Change-Id: Ibf7a921d1476c0d24da696eb6cc2b491c1ca1516 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107541 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
44 lines
1.2 KiB
WebGPU Shading Language
44 lines
1.2 KiB
WebGPU Shading Language
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/src/cmd/gen
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// using the template:
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// test/tint/builtins/gen/gen.wgsl.tmpl
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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// fn asin(f32) -> f32
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fn asin_c0c272() {
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var res: f32 = asin(0.479425538604f);
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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asin_c0c272();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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asin_c0c272();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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asin_c0c272();
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}
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